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6/9/2025, 10:02:10 AM
>>7602234
>Imagine seeing the millions of pictures of real models out there specifically created for the purpose of studying them and thinking, yes, I want a shittier, anatomically wrong, worse lit figure that an indian created in their basement last week.
I know you are baiting, but I'll respond anyways, it's about studying specific styles. It's a faster easier way of:
>I'm also working on some Unreal Engine 5 physically based shaders, so when I make 3D models I can use the UE5 ingame "renders"/cel shaded figures to study specific styles.
>>7602235
Dumb. I'm making a game, and I'm studying specific cel shaded styles, AI simply accelerates the speed at which I can study/breakdown what makes them different and what I like of each one.
It's literally the difference between having a single reference picture vs a 360 video of the model. The video will always be better, but using AI gives you the ability to study specific proportions and styles of different artists.
The AI renders are far from perfect, they have multiple artifacts/hallucinations of anatomy, however, it's a good baseline for me to study for UE5 shaders, 3d models, and overall design. It's a stepping stone which accelerates the process of studying.
>>7602236
Nah, I understand why it's not allowed, ultimately a probably agree with the reasoning.
>Imagine seeing the millions of pictures of real models out there specifically created for the purpose of studying them and thinking, yes, I want a shittier, anatomically wrong, worse lit figure that an indian created in their basement last week.
I know you are baiting, but I'll respond anyways, it's about studying specific styles. It's a faster easier way of:
>I'm also working on some Unreal Engine 5 physically based shaders, so when I make 3D models I can use the UE5 ingame "renders"/cel shaded figures to study specific styles.
>>7602235
Dumb. I'm making a game, and I'm studying specific cel shaded styles, AI simply accelerates the speed at which I can study/breakdown what makes them different and what I like of each one.
It's literally the difference between having a single reference picture vs a 360 video of the model. The video will always be better, but using AI gives you the ability to study specific proportions and styles of different artists.
The AI renders are far from perfect, they have multiple artifacts/hallucinations of anatomy, however, it's a good baseline for me to study for UE5 shaders, 3d models, and overall design. It's a stepping stone which accelerates the process of studying.
>>7602236
Nah, I understand why it's not allowed, ultimately a probably agree with the reasoning.
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