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6/5/2025, 4:42:32 AM
5/26/2025, 5:17:07 AM
>>95728338
>>95728523
You guys are mixing up Lovecraft's works with Call of Cthulhu.
Yes, in Lovecraft's stories, his protagonists are often doomed and don't accomplish much. But in CoC, it's not just about how fucked your characters are. It's about what you are doing, however small, to stave off the Mythos. As the book itself says on page 12 "You and your companions may very well decide the fate of the world."
There's a reason the Investigator's Guide includes, in its entirety, the story "The Dunwich Horror." Because it's one of the few Lovecraft stories where humanity objectively beats and triumphs over the Mythos. The son of Yog-Sothoth is destroyed, and while it cost one of the intervening heroes their sanity, the awakening of the Great Old Ones was prevented.
Call of Cthulhu is very much about standing in the face of overwhelming force and doing the best you can. Hell, the game's most legendary campaign, Masks of Nyarlathotep, is outright about stopping the apocalypse. And guess what? If your party is successful, that's exactly what you do. Sure, the god himself isn't dead and will likely try again in another few millennia. But you have bought humanity centuries of continued life and existence. Your generation, your era, is now safe.
>>95728523
You guys are mixing up Lovecraft's works with Call of Cthulhu.
Yes, in Lovecraft's stories, his protagonists are often doomed and don't accomplish much. But in CoC, it's not just about how fucked your characters are. It's about what you are doing, however small, to stave off the Mythos. As the book itself says on page 12 "You and your companions may very well decide the fate of the world."
There's a reason the Investigator's Guide includes, in its entirety, the story "The Dunwich Horror." Because it's one of the few Lovecraft stories where humanity objectively beats and triumphs over the Mythos. The son of Yog-Sothoth is destroyed, and while it cost one of the intervening heroes their sanity, the awakening of the Great Old Ones was prevented.
Call of Cthulhu is very much about standing in the face of overwhelming force and doing the best you can. Hell, the game's most legendary campaign, Masks of Nyarlathotep, is outright about stopping the apocalypse. And guess what? If your party is successful, that's exactly what you do. Sure, the god himself isn't dead and will likely try again in another few millennia. But you have bought humanity centuries of continued life and existence. Your generation, your era, is now safe.
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