Thread 95710953 - /tg/ [Archived: 976 hours ago]

Anonymous
5/23/2025, 7:04:29 PM No.95710953
1748019758294
1748019758294
md5: dbbf4fe1db5b8407e2f971e7c7c6e2d9๐Ÿ”
I really, really love Call of Cthulhu. Currently running House of Memphis on a Yog-Sothoth focused campaign.
Replies: >>95710963 >>95714650 >>95717267 >>95717317 >>95728443 >>95751257 >>95806095 >>95811528 >>95818772 >>95856735
Anonymous
5/23/2025, 7:06:17 PM No.95710963
>>95710953 (OP)
Lovecraft "lore" is a retarded schizo mess imo and I don't care for it, but Call of Cthulhu is probably the best BRP-based ruleset out there, particularly 7th ed. It's infinitely customizeable and works extremely well.
Replies: >>95710996 >>95719399 >>95725099 >>95725156 >>95726081 >>95726253 >>95859424
Anonymous
5/23/2025, 7:14:13 PM No.95710996
>>95710963
I like the roll under X system as a concept, it makes rolls alot easier to manage and keeps things "fair", same for difficulty and extreme difficulties. I unironically think the system itself is easier to learn for someone new to ttrpgs than D&D.
Replies: >>95714320 >>95717289 >>95737919
Anonymous
5/24/2025, 1:40:03 AM No.95714320
1669755663622195
1669755663622195
md5: 5e326da67954be44fbd4fc7cd183c848๐Ÿ”
>>95710996
>I unironically think the system itself is easier to learn for someone new to ttrpgs than D&D.
Are you retarded? Even the most hardcore D&D fans would agree with this, CoC is way easier to learn. Way fuckin' easier. It's my favorite system and I've taught many people how to play.
Replies: >>95714632 >>95717289
Anonymous
5/24/2025, 2:32:50 AM No.95714632
1740883847635950
1740883847635950
md5: 8e7e72a3c1cb547564d759cebb5f3e8d๐Ÿ”
>>95714320
If you agree with him, why do you think he's retarded?

Are YOU retarded?
Anonymous
5/24/2025, 2:36:10 AM No.95714650
>>95710953 (OP)
I've always wanted to run/play a dreamlands campaign, those were always my favorite HPL stories
Replies: >>95719007 >>95721590
Anonymous
5/24/2025, 3:26:52 AM No.95714965
Honestly, I wonder when more Japanese supplements for the game will get translated.
Anonymous
5/24/2025, 12:46:27 PM No.95717267
acceptable
acceptable
md5: 3a84ec8b5e8d7f36325eb2b2228d1e3b๐Ÿ”
>>95710953 (OP)
Ok
Anonymous
5/24/2025, 12:52:04 PM No.95717289
>>95710996
>>95714320
You're both retarded.
Anonymous
5/24/2025, 1:01:09 PM No.95717317
>>95710953 (OP)
Good. It's a great game. Glad you're enjoying it, anon. I'm slowly warming up to the Cthulhu mythos again after a decade or more of millennials adding tentacles to everything and ruining Lovecraft for me. Of course I was being a retard and now cosmic horror is slowly crawling back to my games.
Anonymous
5/24/2025, 7:23:32 PM No.95719007
>>95714650
Sense of the Slight of Hand Man is pretty dope, although it needs some work to be playable.
Anonymous
5/24/2025, 8:30:04 PM No.95719399
>>95710963
And then it came to be known this most horrifying of facts, a secret jealously guarded brought to crystalline clarity: second poster was, in fact, a scion of a bloodline out of deepest Africa, whose father had, some years ago, gone out to purchase cigarettes and malt liquor but had never returned to second poster's home, leaving him to be raised by a single mother of whom the racial purity was much contested in the light of grimmest day, and in darkest nights her bedchamber was the haunt of many a savage negro.
Replies: >>95729641 >>95763919
Anonymous
5/25/2025, 4:05:13 AM No.95721590
The Dreamlands
The Dreamlands
md5: d48fffca397fdae35c4ca1b82176608f๐Ÿ”
>>95714650
I'm running Horror on the Orient Express right now and I'm really surprised how much my party has been loving the Dreamlands stuff.
Anonymous
5/25/2025, 10:29:27 AM No.95722950
344522-826136331
344522-826136331
md5: 82c6b74a1355c295ad4e409313122a9a๐Ÿ”
I prefer running Delta Green over Call of Cthulhu. It's a more elegant system imo. Also, I like how bleak the tone is
Replies: >>95728995 >>95785231
Anonymous
5/25/2025, 4:36:15 PM No.95724265
What're the essential CoC modules?
I might be able to pull some D&D Onlys away if I can give them a good time with the rare chance here.
Replies: >>95724422 >>95725170
Anonymous
5/25/2025, 5:08:39 PM No.95724422
>>95724265
The Haunting is the granddaddy of CoC modules, short and sweet and everything you need to get a feel for Call of Cthulhu.
Replies: >>95737174
Anonymous
5/25/2025, 7:10:51 PM No.95725099
>>95710963
I have the exact opposite opinion. I like the lore and world, but I dislike playing simulationist type games. Runequest and Call of Cthulu feel simultaneously clunky and too bare-bones.
I like games to feel like GAMES. I like to have abilities, mechanics, and stats that can be planned and balanced.
BRP is a little too free-wheeling for me.
Anonymous
5/25/2025, 7:19:05 PM No.95725156
>>95710963
Blame August Derleth et al for introducing shit like family trees for Cthulhu, and adding Elder Gods. Kind of goes against the idea of these entities being beyond human comprehension when they're catalogued.
Replies: >>95725172 >>95726187
Anonymous
5/25/2025, 7:20:51 PM No.95725170
Call of Cthulhu The Haunting in a Nutshell
Call of Cthulhu The Haunting in a Nutshell
md5: 87d3c3e6fd4f97ef75022d7b7e27f0e5๐Ÿ”
>>95724265
The Haunting, Mr. Corbitt's House, The Crack'd and Crooked Manse, Dead Light, and on the longer side there is Horror on the Orient Express and Masks of Nyarlathotep.
Replies: >>95737174
Anonymous
5/25/2025, 7:21:25 PM No.95725172
Family Tree of the Gods 1
Family Tree of the Gods 1
md5: be7cb8c4584309443b0590e184300d84๐Ÿ”
>>95725156
>Blame August Derleth et al for introducing shit like family trees for Cthulhu
Lovecraft introduced the family tree of Cthulhu. Pic related was from a letter he wrote.
Replies: >>95725225 >>95725800 >>95726187 >>95814822
Anonymous
5/25/2025, 7:31:16 PM No.95725225
>>95725172
I stand corrected. I still maintain it is a terrible idea even if HPL came up with it himself originally.
Replies: >>95725800
Anonymous
5/25/2025, 9:10:31 PM No.95725800
>>95725172
>>95725225
The letter was a joke he sent to a friend. If you look at it, you see how H.P.L himself is on the bottom left, and Clark Ashton Smith on the bottom right. it's not meant to be taken seriously.
Anonymous
5/25/2025, 9:56:34 PM No.95726081
>>95710963
Thatโ€™s what lore should be. Lore shouldnโ€™t explain everything. Lovecraft is timeless because itโ€™s esoteric and messy
Anonymous
5/25/2025, 10:12:27 PM No.95726187
>>95725156
>>95725172
Too grimderp for a good game setting imo. "You must fight impossibly strong monsters and you will die and it will never matter" doesn't get my interest.
Replies: >>95728325 >>95858973
Anonymous
5/25/2025, 10:21:19 PM No.95726253
>>95710963
CoC lore serves to punish your players for metagaming when you make allusions to a N'igFag'het but actually you're just using an original monster with a different gimmick.
Anonymous
5/25/2025, 11:34:00 PM No.95726766
Speaking of the lore it would be interesting to see if anyone plays the game completely stripped of any Lovecraftian elements turning it into a mundane detective game.
Replies: >>95727138
Anonymous
5/26/2025, 12:25:01 AM No.95727138
>>95726766
There's a book of "there were no mythos, it was old man withers" adventures.
Nobody liked it.
Anonymous
5/26/2025, 3:46:55 AM No.95728325
Eldritch Horrors 1
Eldritch Horrors 1
md5: b683540d7cc43a961209b4ad6318a877๐Ÿ”
>>95726187
The characters don't know that though. They think it's just a monster for most of the time. That's why increasing your Cthulhu Mythos lowers your maximum sanity. The more you understand that there's no hope, the harder it is for you to live a normal life.
But, at the same time, there are victories to be had. Cthulhu may end human existence one day, but it won't be in your lifetime. Hell, one of the stories confirms humanity is going to live for a very long time into the future.
Something doesn't have to last forever for it to be worth protecting and holding onto. You can delay the apocalypse, you can keep the Great Old Ones asleep for just that much longer, you can bargain Nyarlathotep to leave Earth alone. And you must, for to not do so means the ending of everything you know.
I'd argue being a CoC protagonist is more heroic than being a D&D one. You are up against a hostile universe that doesn't care about you, yet you still stand tall.
Replies: >>95728338 >>95728523 >>95729649 >>95843053
Anonymous
5/26/2025, 3:50:12 AM No.95728338
>>95728325
Appreciate the sales pitch, but I disagree. It also has never given me the impression of heroics. Every "Lovecraftian" story or piece of lore I've seen revels in the fact things are hopeless in the setting and the characters/humans/whatever are boned. Some of it borders on misery porn.

Kind of ironic given Lovecraft himself probably wrote the most optimistic Lovecraftian stories.
Replies: >>95728523 >>95728829
Anonymous
5/26/2025, 4:08:11 AM No.95728443
>>95710953 (OP)
I don't know much of this game, is it possible to run a campaign set in Miskatonic University?
Anonymous
5/26/2025, 4:22:19 AM No.95728523
>>95728325
Does the game actually bear your pitch out? All of the memes about "oh no [Lovecraftian element] I'm going innnnnnssaaaaaaane!!!!" exist for a reason. Although I guess ultimately the game's what you make of it. If you decide to tug on Cthulhu's tentacles, spit into Nyarlathotep's face, and pull the mask off of Hastur then you've made your choice even if your character's just going to see a Dark Souls YOU DIED screen. A better choice, I guess, than to just never fill out a character sheet at all because you know all the stuff you know.

But I don't see CoC as the place for an epiphany like: https://www.youtube.com/watch?v=2gXaMnkmGq0

Just can't shake the feeling, even if I get what you're saying.

I don't really think a D&D protag is less heroic or the D&D universe is less hostile. I think it's more hostile. In CoC, big C doesn't care about you. Maybe a fishman'll want to fuck you, give you some of them Innsmouth looking buttbabies. In D&D, Asmodeus cares, a lot. And someone in the Upper Planes might, insofar as they can point you at the never-ending Blood War, or Asmodeus, or some other villain. And if you decide to be evil? You get rewarded. Decide to be good? Same. And if you choose neutrality good and evil want to stomp you for it.

>>95728338
NTA, but it's cool if you don't like it. I'm in grimdark fatigue myself. Or more accurately, mudcore fatigue. I still think that CoC can be a good game and a lot of people can have fun with it. I had a fun time playing Stygian: Rise of the Old Ones (granted it's a video game) and it does get misery porn-y at times.
Replies: >>95728829
Anonymous
5/26/2025, 5:17:07 AM No.95728829
Nyarlathotep 5
Nyarlathotep 5
md5: 622a32b88a11c14ca16dcd1d4b319011๐Ÿ”
>>95728338
>>95728523
You guys are mixing up Lovecraft's works with Call of Cthulhu.
Yes, in Lovecraft's stories, his protagonists are often doomed and don't accomplish much. But in CoC, it's not just about how fucked your characters are. It's about what you are doing, however small, to stave off the Mythos. As the book itself says on page 12 "You and your companions may very well decide the fate of the world."
There's a reason the Investigator's Guide includes, in its entirety, the story "The Dunwich Horror." Because it's one of the few Lovecraft stories where humanity objectively beats and triumphs over the Mythos. The son of Yog-Sothoth is destroyed, and while it cost one of the intervening heroes their sanity, the awakening of the Great Old Ones was prevented.
Call of Cthulhu is very much about standing in the face of overwhelming force and doing the best you can. Hell, the game's most legendary campaign, Masks of Nyarlathotep, is outright about stopping the apocalypse. And guess what? If your party is successful, that's exactly what you do. Sure, the god himself isn't dead and will likely try again in another few millennia. But you have bought humanity centuries of continued life and existence. Your generation, your era, is now safe.
Replies: >>95728925
Anonymous
5/26/2025, 5:33:39 AM No.95728925
>>95728829
I like future-oriented games, or rather, I guess I like stories in a setting where more shit can happen down the line and impacts matter. I've never liked games set in something with a definitive "end" state that's set in stone. Ambiguous and vague apocalypses are one thing, but "Cthulhu is going to rise on X date and destroy the world" doesn't really intrigue me. If you give me a doomsday scenario, let there be a chance it can be averted or the big bad can be dealt with for good.

It doesn't have to be a guaranteed good ending, but if the inevitable doom comes no matter what happens, it makes it feel nihilistic to me, and therefore pointless.
Replies: >>95729044 >>95825815
Anonymous
5/26/2025, 5:45:47 AM No.95728995
1747976718768856
1747976718768856
md5: 655c8e28c1eb2b5daf5a287d621d2da5๐Ÿ”
>>95722950
Having a literal game mechanic for how coping with otherworldly terrors will tear your life and your family apart is both elegant and very true to the setting.
Anonymous
5/26/2025, 5:56:00 AM No.95729044
Shadow Out of Time
Shadow Out of Time
md5: 73e008cfdf0e9278e749e3c63acc66e1๐Ÿ”
>>95728925
Again though, in Lovecraft canon (If you're counting all his stories as truly taking place in the same universe, even though that's not really how he intended it), mankind doesn't get wiped out for a very long time and we don't technically know what does it.
In "The Shadow Out of Time," the main character meets humans from many future time periods. Sure, it's revealed that humanity will one day go extinct and a species of beetles will inherit the Earth. But that would be like a dinosaur in the Triassic Period despairing about the meteor that wipes most of the dinosaurs out in the Cretaceous, 180 million years later.
Nothing is going to last forever. Hell, with the exception of Azathoth, even the gods will die eventually. But it's about holding on for as long as you can.
Replies: >>95729059
Anonymous
5/26/2025, 5:58:58 AM No.95729059
>>95729044
Dubs and sales pitch respected, but it just isn't my thing anon.

In my experience CoC works extremely well for horror in general though. I don't think I've been in a game or run one involving anything mythos related in years.
Replies: >>95729416
Anonymous
5/26/2025, 6:56:59 AM No.95729416
>>95729059
Fair enough, and I admittedly also use it for non-Mythos horror as well. Nothing wrong with using CoC for vampires, werewolves, mummies and such.
It's my favorite game and a LOT of DnD-onlies bad mouth it without understanding most anything about it.
Anonymous
5/26/2025, 7:49:48 AM No.95729641
1730757699340575
1730757699340575
md5: ac334a73bc1b6b1e6aabc27968ac7b4c๐Ÿ”
>>95719399
Beautiful.
Replies: >>95763919
Anonymous
5/26/2025, 7:51:14 AM No.95729649
pacific rim gipsey danger
pacific rim gipsey danger
md5: 9fb61e24f8ecd88dec10164b9b78a8a2๐Ÿ”
>>95728325
we only need to hold out long enough to build our anti-cthulhu mecha
Replies: >>95752634
Anonymous
5/26/2025, 7:53:49 AM No.95729660
bf8
bf8
md5: c1185e3cad4fc04c49f1ab4d92dec3f2๐Ÿ”
I'm well aware COC isn't a combat focused game, but largely because of that, and also out of curiosity, what sort of combat abilities are there in it?
Replies: >>95729684 >>95731517 >>95731638
Anonymous
5/26/2025, 7:59:11 AM No.95729684
>>95729660
honestly, the combat has been more fun than I thought it would be
your combat options dont really change as you level up, so there is progression from fireball to meteor swarm and you can do 90% of most combat actions at level 1, so it is best to keep combat as a way to add spice to encounters rather than something compulsory

my players often forget that COC is meant to have combat fairly rarely
and when pit against other humans, espeically when no one has guns and everyone is using pool cues and bar stools, they have quite a bit of fun
when they have a character with high strength and high brawl stats, they get a dopamine rush every time they choose the "fight back" option and smack people around even when it isnt their turn
Anonymous
5/26/2025, 3:49:34 PM No.95731517
>>95729660
It's actually got some of the best combat in any system I've ever played. It's elegant, doesn't get in the way, and makes combat feel impactful and truly lethal (in the default rules, a single very lucky gunshot can kill a PC, NPC, and most monsters). It's got more depth than it seems though, and emphasizes cooperating in fist/firefights, using cover and scenery to your advantage, etc. Pulp Cthulhu adds Talents which give you cool shit to do as well, and since it's all BRP you can homebrew the everloving fuck out of any of it and fine tune it to your exact preferences and the kind of games you want to run.
Anonymous
5/26/2025, 4:15:59 PM No.95731638
>>95729660
If you want combat abilities, you want Pulp Cthulhu. Itโ€™s an expansion that allows you to play more capable and powerful characters, like not-Indiana Jones or people with psychic powers.
Anonymous
5/27/2025, 6:45:40 AM No.95737174
>>95724422
>>95725170
always remember, in case one of your players insisted that owning a tommy gun before the game starts, is that mr corbitt has dominate person
Replies: >>95745414
Anonymous
5/27/2025, 10:42:30 AM No.95737919
>>95710996
It's an easy system, but also prone to a MASSIVE amount of failure in rolls.
Replies: >>95741034 >>95745462 >>95751299
Anonymous
5/27/2025, 8:11:09 PM No.95741034
>>95737919
I mean, with the Luck system, PCs succeed more often than you think.
Anonymous
5/28/2025, 8:08:37 AM No.95745414
>>95737174
The possessed PC with the magnum missed the other investigators, but sure scared them.
Anonymous
5/28/2025, 8:22:05 AM No.95745462
>>95737919
>He cant handle failure
>he cant adjust a botched roll with Pushing or spending Luck
lmao
Replies: >>95752573
Anonymous
5/29/2025, 2:01:33 AM No.95751257
>>95710953 (OP)
Okay
Anonymous
5/29/2025, 2:07:51 AM No.95751299
>>95737919
Mostly happens if spreading your character skill points too much combined with a Keeper calling for rolls too much for things that should not need to be a check. Also, never heard of anyone not playing with option rule allowing to burn Luck to modify skill rolls, making successes very likely if players are willing to use Luck.
Replies: >>95751319 >>95752585
Anonymous
5/29/2025, 2:12:20 AM No.95751319
>>95751299
>Keeper calling for rolls too much for things that should not need to be a check.
This is a huge problem in general, but it effects percentile systems especially it seems.
Replies: >>95752585
Anonymous
5/29/2025, 6:40:35 AM No.95752573
>>95745462
You don't get to push a botch or use luck, otherwise nobody would ever fucking fumble.
Anonymous
5/29/2025, 6:45:24 AM No.95752585
>>95751299
>>95751319
a lot of the modules do take a "fail forward" stance, to mitigate your players having below 50% in library use or such

failing your library use check in paper trail doesnt prevent you from finding the information, it just delays you by a day to find the necessary information and cost you 5 dollars (takes me all week to earn it)
and if your players remember to use the "help" action a lot, you can help even out the failures
Replies: >>95752725
Anonymous
5/29/2025, 7:00:17 AM No.95752634
1742492755260837
1742492755260837
md5: 486d6057c920a1462dbc8f928fca883b๐Ÿ”
>>95729649
Cthulhutech was such a winning concept on paper that of course they had to fuck it up.
Anonymous
5/29/2025, 7:30:36 AM No.95752725
>>95752585
This is relatively recent tech that hasn't totally permeated the GM info sphere yet. A lot of newbie GMs still get stuck in the "roll for literally every clue" mentality, even though a lot of books are better about sign posting it now.
Anonymous
5/30/2025, 3:11:55 AM No.95758724
M3 grease gun
M3 grease gun
md5: bcc6dc9453003aab13f277f1eeefd0e2๐Ÿ”
>had to set the date forward to the 50s, just because my players all wanted WW2 milsurp to use
Anonymous
5/30/2025, 10:35:37 PM No.95763846
Just started running Call of Cthulhu (but not new to Lovecraft), ran the Haunting as first scenario and it went mostly well. Blackwater Creek, with new characters, planned next with the Miskatonic route.

Any good scenarios featuring ghouls? Looking for a scenario in which the characters can interact with them in a neutral/shaky-friendly manner, and not only ghouls as antagonists.

Going to run a a bunch of oneshots scenarios, with new characters between each scenario. Playing with the idea of creating one or more "newspaper" handouts between scenarios, to inform the players of the fallout from their choices in previous scenarios, give some information about future scenarios, some world building and atmosphere. Proof of concept: https://files.catbox.moe/2aqx4s.pdf
Replies: >>95769420
Anonymous
5/30/2025, 10:42:34 PM No.95763919
>>95719399
>>95729641
Po wuddle terrified white boys.
Anonymous
5/31/2025, 8:39:12 PM No.95769420
>>95763846
Youโ€™ll want Paper Chase. Itโ€™s a great introduction to Ghouls, especially the fact that humans can become them in time. Also, one of the few scenarios where talking to the monster is the right thing to do.
Replies: >>95772416 >>95772784 >>95773273
Anonymous
6/1/2025, 5:29:08 AM No.95772416
>>95769420
paper chase is only meant for 1-2 investigators though, and if they had just gone through the haunting then its gonna be a 20 minute adventrure
Replies: >>95772784 >>95773273
Anonymous
6/1/2025, 7:12:36 AM No.95772784
>>95769420
>>95772416
I've always thought that paper chase would be a good side bit in another investigation. Maybe there is a book they need to look into to further their investigation, but it was one of the books stolen in paper chase. Then you could cultivate the character you meet as a resource to show up in further adventures.
Replies: >>95773273
Anonymous
6/1/2025, 10:39:45 AM No.95773273
>>95769420
>>95772416
>>95772784

I'll have a look at Paper Chase. I've been wanting to try and have an adventure inside and adventure to see how that works and plays out, so if it is a very short one it is a good contender for that. Thanks!
Anonymous
6/2/2025, 3:04:47 AM No.95778458
call of cthulhu ja[
call of cthulhu ja[
md5: 63f546a4ea1299234b3d497664bf7555๐Ÿ”
heres your module, bro
Replies: >>95779483
Anonymous
6/2/2025, 7:24:58 AM No.95779483
>>95778458
God, Japanese CoC has so much sovl
Anonymous
6/3/2025, 1:31:16 AM No.95785231
1746068327953316
1746068327953316
md5: b182681c3d93dc70d4d40cd76358290b๐Ÿ”
>>95722950
is delta green ran close to 7th ed?
are they just compatible in "fluff and theme"?
Replies: >>95785353 >>95820149
Anonymous
6/3/2025, 1:53:35 AM No.95785353
>>95785231
NTA but Delta Green is based on 6e with some changes. Some people like the gun lethality rules especially.

It is extremely grimdark compared to CoC or Lovecraft himself. It mostly relies on a custom cosmology and "lore". Super bleak, cynical and fatalistic. Accordingly it has stronger monsters and more severe mental penalties. It places heavy emphasis on specifically being a group of government agents rather than assorted investigators and is set entirely in a modern time period.

IMO I don't care for it. I heard it called X-Files CoC but the grimdarkness of it is practically misery porn, and it relies heavily on its very convoluted internal lore and plots, particularly its fictional agencies and changes to the mythos cosmology.

It's entirely possible to divorce it from its setting and run the rules for something else, in which case it's more or less 6.5ed. Tone and lore aside, I think its rules are decent, though I personally prefer 7e. It's more open and I think the rules are a huge step up from 6e.
Replies: >>95785768
Anonymous
6/3/2025, 2:21:50 AM No.95785501
Is "Masks of Nyarlathotep" worth it?
Replies: >>95785546
Anonymous
6/3/2025, 2:32:52 AM No.95785546
>>95785501
Better Question:

"Mask of Nylarthotep" vs "Impossible Landscapes"
Replies: >>95785753
Anonymous
6/3/2025, 3:23:26 AM No.95785735
M72 LAW projectile
M72 LAW projectile
md5: a89a07e0da0fb2646fd1b49ce0a5080f๐Ÿ”
my players keep asking fora bazooka but I dont have the heart to tell them they shouldnt be able to get one
they just keep trying their hardest to look for black market dealers, but no matter how much the criminals say that getting heat like that is impossible, they just keep thinking that its only a matter of finding the right guy to ask
Replies: >>95786001
Anonymous
6/3/2025, 3:29:13 AM No.95785753
>>95785546
Impossible Landscapes seems like a massive pain in the ass. It's beautiful and neat as an object, but running it or playing it sounds fucking terrible.
Anonymous
6/3/2025, 3:34:21 AM No.95785768
>>95785353
What changes does Delta Green make to the cosmology?
I love CoC and have debated getting into Delta Green for a long time, but I feel like everything I hear about it discourages me.
Replies: >>95785980 >>95789465 >>95801066 >>95816682
Anonymous
6/3/2025, 4:16:28 AM No.95785980
>>95785768
From what I understand it cuts out the elder gods, trims down the old ones and makes them and the outer gods actively malicious and fucking with humanity directly rather than being ignorant of it or distant.
Replies: >>95786175 >>95786187 >>95789162 >>95819846 >>95823569
Anonymous
6/3/2025, 4:21:08 AM No.95786001
>>95785735
I'd just have the next Black Market Arms dealer point them in the direction of a cult that has them assist in their schemes in exchange for one.

Then make it turn out they only gave them dud rockets if they go through with assisting the crazy fuckers
Anonymous
6/3/2025, 4:51:45 AM No.95786175
>>95785980
>cuts out the elder gods
Well that's not such a big dea-
>makes them and the outer gods actively malicious and fucking with humanity directly rather than being ignorant of it or distant
Oh fuck that. That completely undercuts the cosmic horror of the setting. The whole thing is that humanity is so irrelevant on the grand scale that we don't matter. The only one who should be actively malicious is Nyarlathotep, and that's just because he gets kicks out of torturing mortals because he hates his existence.
Anonymous
6/3/2025, 4:54:50 AM No.95786187
>>95785980
>makes them and the outer gods actively malicious and fucking with humanity directly rather than being ignorant of it or distant.

Its been awhile since I've read the handlers guide but I don't remember it being that way at all. If anything, the GOOs show up a lot less directly in DG than it does in CoC.
Replies: >>95786201 >>95789124
Anonymous
6/3/2025, 4:58:20 AM No.95786201
>>95786187
>If anything, the GOOs show up a lot less directly in DG than it does in CoC.
I can't think of any notable scenarios where GOOs show up in CoC. In DG Hastur wants to end the world every week.
Replies: >>95786493 >>95786495 >>95823569
Anonymous
6/3/2025, 6:20:43 AM No.95786493
>>95786201
The king in yellow play shows up a couple of times in the chronology iirc but hastur isn't showing up all the time, and the fucking go-to CoC campaign has more than one mask of Nyarlathotep showing up.
Anonymous
6/3/2025, 6:22:08 AM No.95786495
images (5)
images (5)
md5: a86c2a830257b26f078a756712d17a4a๐Ÿ”
>>95786201
>I can't think of any notable scenarios where GOOs show up in CoC.
Seriously?
Replies: >>95787942
Anonymous
6/3/2025, 2:59:02 PM No.95787942
>>95786495
Technically Nyarlathotep is an Outer God, not a Great Old One.
But honestly, one of the two adventures in the main rulebook has a Great Old One appearing (Glaโ€™aki specifically), so you guys do have a point. However, I feel thatโ€™s not necessarily a disadvantage. The gods show up in Lovecraft and his circleโ€™s works all the time and why give us stats for the gods if weโ€™re never supposed to use them?
Replies: >>95789162
Anonymous
6/3/2025, 6:42:42 PM No.95789124
>>95786187
If by GOO you mean any of the deities Yโ€™golonac turns up a lot. Other examples are

>!Cthulhu, Nyarlathotep - Shadows of Yog-Sothoth
Nyarlathotep - Day of the beast, Nyarlathotep - Mask of Nyarlathotep
Chaugnar Faun - The Curse of Chaugnar Faugn
Azatoth - Missed Dues!<
Anonymous
6/3/2025, 6:47:02 PM No.95789162
>>95787942
>However, I feel thatโ€™s not necessarily a disadvantage. The gods show up in Lovecraft and his circleโ€™s works all the time and why give us stats for the gods if weโ€™re never supposed to use them?

I don't disagree, I was just arguing against
>>95785980
>makes them and the outer gods actively malicious and fucking with humanity directly rather than being ignorant of it or distant.

Which I don't believe is true. There is a lot of tonal difference between CoC and DG but I don't think the gods are any more or less actively hostile in one or the other.
Anonymous
6/3/2025, 7:29:30 PM No.95789465
>>95785768
DG is not "pure" Lovecraft, or at least not anymore. Yeah, Mi-go are a thing, Nyarlathotep is a thing, Deep Ones are obviously a thing, but it also diverges a lot in a lot of places, like with Hastur and Bast. The Mythos in general is a bit more actively malicious, but I think that's because in DG humanity is supposed to be "fighting back" so it makes sense why they take a more aggressive approach. It's also a lot more nihilistic about humanity itself, whereas in CoC the nihilism comes from the cosmos and its uncaring nature, in DG it comes from that, but also from the fact that humans are evil and awful.
Replies: >>95789819 >>95790430 >>95818118 >>95819593 >>95823569
Anonymous
6/3/2025, 8:27:42 PM No.95789819
>>95789465
Yeah, DG is absurdly grimdark. Even Lovecraft would think it's too much.

It feels pretentiously edgy imo.
Anonymous
6/3/2025, 10:21:41 PM No.95790430
>>95789465
>The Mythos in general is a bit more actively malicious
You're repeating this, can you give an actual example of it?
Replies: >>95809136
Anonymous
6/3/2025, 11:30:41 PM No.95790883
Handout
Handout
md5: 196a03f8f11de7bb33df1edbb2188d6a๐Ÿ”
Too long between sessions, but provides a lot of time to play around with handouts.

Experimenting with aging paper. Got some basic equipment for making wax seals. Next step is learning some writing styles outside of my unreadable scribbling.
Anonymous
6/4/2025, 1:59:58 AM No.95791891
What's the consensus on Cthulhu Awakens by Green Ronin for the Adventure Game Engine?
Anonymous
6/4/2025, 7:43:28 PM No.95796568
Allow me to regale you with my latest campaign, Dark Carnival.
>Players: Miskatonic Professor (RPG veteran and host), Hobo (RPG veteran), Diver (RPG veteran), and Big Game Hunter (Total newbie)
>PCs are called to Hunter Douglas's Private Detective Agency, they all owe him a favor
>After a bit of chitchat with the secretary, they meet with Hunter, he's all fucked up with a broken arm and claw marks on his face. He says it was a dog attack (really got mauled by a Deep One)
>He informs them that there's been a couple of disappearances and weird happenings around the Silver Star carnival outside of Arkham, including a Miskatonic student who's vanished. He's got 2,000 dollars if they can find the kid.
>The group gathers some supplies, visits a dead drop, and heads out to investigate.
>The professor doesn't know the kid, but he knows his friends, and they go to the dorms to talk to one of them
>The kid is freaked out and has left his door locked, and won't open it despite them pounding on the door
>The hobo (who has a few spells), casts Passwall and walks right into the dorm to find the kid watching them through the peephole. The kid freaks out and hobo opens the door for the rest of them, and they interrogate the friend
>Apparently they all used to love the House of Horrors, but the day prior to the disappearance, they saw something else there, a worm with a bunch of eyes and wriggling tentacles and a sewer stench
>When they went through again, it was gone
>The kid they're looking for went in again after that and hasn't been seen since
>Professor checks out a copy of the Necronomicon he's been making notes on, feeling that it might be useful somehow (oh boy)
>One drive later...
>They walk onto the carnival grounds and do some snooping, finding it a pretty normal carnival with a lot of good old fashioned fun
>their lead is the House of Horror, where the kid vanished, so they walk up to the proprieter and ask him if they can search the whole ride
(CONT)
Replies: >>95796634
Anonymous
6/4/2025, 7:53:32 PM No.95796634
>>95796568
>The proprieter, a cultist like everyone else who runs the carnival, tells them to piss off if they aren't cops
>They proceed to argue with him, until the owner of the carnival (an evil wizard), walks up to see what all the fuss is about
>He smiles and agrees that looking for the missing boy is one hundred percent in their right, and he'd be happy to assist in the investigation. He notes the necronomicon and asks about it, making some oblique references to the notion of magic being real and listing off how wonderful it would be if he could set people on fire with a word or become immune to any form of weapon or open a gate beyond (all things he can do)
>Professor immediately sniffs something's weird, but doesn't push the issue
>After an hour to let the line die down, the carnies shut down the ride and let them examine it
>They don't find anything on the ride while riding in the cars, so they do another loop of the ride on foot
>Hunter catches sight of a seam in the wall in the back of one of the attractions, and the team forces it open to find a small hallway leading to an electrical room with a door pneumatically sealed on the floor
>Unable to open this trapdoor, they proceed to smash it with sledgehammers
>The trapdoor is broken, revealing a long tunnel that goes down into the caverns below, clearly not meant to be traversed by humans
>The diver and the hobo decide it's best to go down first, but they didn't bring nearly enough rope and Diver slips, cracking his head on the rocks as he tumbles down. Hobo doesn't do much better
>they spill out into a giant cavern complex beneath the carnival
>As they explore the caves, Hunter decides that it's best to go and talk to the proprieter, and they head back to find the wall has been closed behind them. He takes a hammer to the wall
>As soon as he breaks a decent sized hole in the wall, one of the carnies sticks a shotgun inside and fires both barrels
(CONT)
Replies: >>95796720
Anonymous
6/4/2025, 8:04:49 PM No.95796720
>>95796634
>Now being chased by gun toting carnies, Hunter and Professor decide to take their chances and slide down the tunnel without much issue
>The team explores the caverns, finding a few pools where the nearby river is leaking through
>A pack of ghouls comes to see what the noise is, but Hunter blindly fires into the darkness and scares them off
>After a bit more exploring they find, almost directly beneath the center of the carnival, a giant malachite pillar guarded by four zombies, some of which are wearing tattered Civil War uniforms, others dressed in a contemporary style
>Next to this pillar is a giant pool of whiteish slime (we referred to it as the Cumpool), an inactive gate to the realm of the cthonians
>The zombies move to attack, but Professor orders them to halt in Latin, so they obey
>Interrogating the zombies doesn't yield more than a sentence or two, but they quickly realize there's something foul afoot.
>The ghouls continue to watch them, steadily growing in number as they call out to each other
>As the crowd grows at the edges of the light, the group gets a little panicked, but decide to stay and keep investigating the altar site. They find chains and hooks hammered into the cave walls, meant to hold a dozen sacrifices
>Suddenly, they hear the voices of more carnies in the caverns, and realize they're out of time
>They flee up a carved staircase and come to a hidden door, which they force open to find themselves in a wine cellar
>Hobo steals a bottle of the fanciest wine
>They come out of the cellar into the house of the carnival owner, and ransack the place looking for evidence
>Finding nothing, they prepare to GTFO, but Diver notices that the carnie security guard is heading towards the house
>Hobo elects to be a distraction, and takes one of their guns
>he busts out a window and runs, but the security guard is too fast and manages to get a shot off on him, nearly killing him
(ConT)
Replies: >>95796830
Anonymous
6/4/2025, 8:19:00 PM No.95796830
1737921243628788
1737921243628788
md5: 331a18e8ef1e25d818816dc0479da854๐Ÿ”
>>95796720
>Professor shoots the guard with a flare gun and sets him on fire, he fails his roll to put out the flame and dies within a round
>Hobo uses his turn to heal himself while the carnival descends into panic
>He makes a break for the trees, other carnies trying to intercept him
>With the carnies distracted, the rest of the group makes their escape and gets to the carpark, Professor lagging behind
>The cops are nearly there, sirens wailing, and the group is barely able to slow down enough to grab Professor and haul him onto the truck
>The cops and the group get into a high speed chase, but Hunter has an elephant gun, which he uses to shoot the engine of the cop car, causing a severe crash that puts two cops in the hospital
>They escape and switch cars, driving away just as the whole of Arkham PD descends on their abandoned vehicle
>They get back to Douglas' agency and inform him they're in deep shit, Douglas freaks out at them and tells them he'll double their pay if they can finish the job without another incident like this
>They agree and grab some essentials before riding out of town, looking for a cheap hotel to lay low for a while
All of this took place within about 12 hours, a pretty good start to an investigation. I'm excited to see how they handle investigating while on the lam. They're in a decent spot right now, the cops are now crawling all over the carnival, which makes the cultist's lives very hard, but they're also wanted men, which means they're going to have to work hard to sneak in and investigate. Several members of the cult have various ideas on how to deal with the PCs, some want to just kill them and be done with it, but the owner (rightly) surmises that any dead bodies that have been killed by bullet or blade will inevitably raise more questions and possibly lead the cops to them. A pair of Cthonians are the monsters of this module, and now they're actively hunting the PCs along with the cult. The next sesh is in a week, can't wait
Anonymous
6/5/2025, 9:48:53 AM No.95801066
>>95785768
The main thing Delta Green changes from CoC is it removes many of the August Derleth influences over the cosmology. Hastur and the Elder Gods are still there but they have been changed while keeping the way they work mostly the same. So things like Hastur went from being the half-brother of Cthulhu to more of a cosmic force of entropy, while the Elder Gods still do their shit of helping out against the other mythos threats, not out of compassion or anything but because humans are like tools to them. Tools that can be thrown away and discarded when they have outlived their usefulness.
Replies: >>95818118 >>95819593
Anonymous
6/6/2025, 1:02:11 AM No.95806095
>>95710953 (OP)
I tried to play this once, but apparently rolling up with machine guns, shotguns, dynamite and molotovs to shred anything lurking in the shadows to bits isn't "in the spirit of the game."
Replies: >>95806405 >>95806521
Anonymous
6/6/2025, 2:14:44 AM No.95806405
>>95806095
> apparently rolling up with machine guns, shotguns, dynamite and molotovs to shred anything lurking in the shadows to bits isn't "in the spirit of the game."
Only if you're an r/callofcthulhu user who wants to own the chuds in the 1920s by having a TPK every session and insisting that's the only way to play the game, in between posting about your funko pop figures and hatred of the cheetoh man. Those are the people who say the game should never have combat and players should always die every session helplessly.

Never, ever trust popular internet advice on CoC because it's often severely retarded.
Replies: >>95806521
Anonymous
6/6/2025, 2:42:23 AM No.95806521
>>95806095
This >>95806405
The game has a combat chapter for a reason. Now, admittedly, a lot of monsters are immune/resistant to bullets, so it wonโ€™t always get you where you want. But considering many major published Call of Cthulhu adventures have combat sections, itโ€™s an expected part of the game.
Anonymous
6/6/2025, 3:55:27 PM No.95809136
>>95790430
The Great Race of Yith in Lovecraft are passive observers. In Delta green, they are actively trying to cause human extinction.
Replies: >>95809656 >>95810157 >>95818118 >>95823569
Anonymous
6/6/2025, 5:22:18 PM No.95809656
>>95809136
Yeah, basically everything wants to wipe out humanity in Delta Green because it really wants to wank off to gloom and doom and PC suffering. The way it handles invsetigator connections and sanity loss feels almost fetishistic.
>in coc you see a tentacle and are compelled to run in panic or pass out
>in dg you see a tentacle and are compelled to kill any civilians who also saw the tentacle then go home and beat your family or else your character hangs himself
Replies: >>95810157 >>95823569
Anonymous
6/6/2025, 6:44:54 PM No.95810157
>>95809136
That's just straight up a lie. There is an entire novel about the Great Race helping humanity because they specifically need humanity to survive up until a certain point for "their" future to come to pass.
>>95809656
Yeah, it's a game about how dealing with the mythos would fuck up your life. It's going for a specific tone that's a lot less pulpy than even baseline CoC. That's a focus choice, the mythos isn't somehow any more evil in DG that it is in CoC.
Replies: >>95810828 >>95811426
Anonymous
6/6/2025, 8:35:57 PM No.95810828
>>95810157
>It's going for a specific tone that's a lot less pulpy than even baseline CoC. That's a focus choice, the mythos isn't somehow any more evil in DG that it is in CoC.
It's going for a grimdark tone that's considerably darker and more nihilistic than CoC, more than even Lovecraft himself.

If Randolph Carter appeared in DG he'd spend his first and only appearance being brutally and explicitly assraped by gay cultists, who are also Christian Trump voters and 4chan users, who then handed him over to Hastur who proceeded to rape even more explicitly and brutally, then won't let him die so he can keep raping him for all eternity. Then he'd try to ask Nodens for help, and Nodens would respond by spitroasting him with Hastur and high-fiving him in the process.

DG is not a "focus" of a particular part of the Cthulhu mythos, it's a reinterpretation of it that's far darker than the original system or writer it's based.
Replies: >>95814445
Anonymous
6/6/2025, 9:46:50 PM No.95811426
Great Race of Yith 2
Great Race of Yith 2
md5: 25771358917f5b5387d7ee291d473b1d๐Ÿ”
>>95810157
>There is an entire novel about the Great Race helping humanity because they specifically need humanity to survive up until a certain point for "their" future to come to pass.
Which novel is this? Because it's not The Shadow Out of Time.
Replies: >>95811559 >>95814445
Anonymous
6/6/2025, 10:00:09 PM No.95811528
brother benny
brother benny
md5: 10ebe386bd9b90cffa934ec01dd78fd6๐Ÿ”
>>95710953 (OP)
I've been doing pop art for my new campaign I'm writing. It's a modern game in 7e using double health but no other pulp rules. One of my players is a Cajun voodoo exorcist guy, another is a grizzled ex cop and Vietnam vet. The game is set in 1999 on an island.
Replies: >>95811548
Anonymous
6/6/2025, 10:02:33 PM No.95811548
cops
cops
md5: 5b191f7f085d1ecfdffa34f6054fda77๐Ÿ”
>>95811528
To make this character art I use screenshots from movies and shows, and then I run it through a background remover and then use a threshold filter. After I have a black and white outline, I use textures I made using AI to get the wallpaper color patterns. Or brushes. These take less than hour to make because I don't have to draw everything.
Replies: >>95811555
Anonymous
6/6/2025, 10:04:25 PM No.95811555
caged
caged
md5: 3b5f8404e4b5ce47b109b402ff873294๐Ÿ”
>>95811548
Replies: >>95811564
Anonymous
6/6/2025, 10:04:56 PM No.95811559
>>95811426
I can't tell the difference between those three comparison pictures on the bottom right
Replies: >>95811578
Anonymous
6/6/2025, 10:05:29 PM No.95811564
Mission Member
Mission Member
md5: 0e5c334dddf4288d4f31c6441d74ce42๐Ÿ”
>>95811555
Replies: >>95811578
Anonymous
6/6/2025, 10:06:42 PM No.95811578
pusher
pusher
md5: e8dca024ff8e5890403562699a32c9ea๐Ÿ”
>>95811564
>>95811559
I think it's just showing how it moves around
Replies: >>95811585
Anonymous
6/6/2025, 10:07:45 PM No.95811585
urchin
urchin
md5: f29ec7b424edda6a9566ecdf93e4f344๐Ÿ”
>>95811578
Anonymous
6/7/2025, 6:12:37 AM No.95814445
>>95810828
>Herp derp derp derp
K

>>95811426
Denied to the Enemy
Replies: >>95815732
Anonymous
6/7/2025, 8:27:48 AM No.95814822
>>95725172
Like the other guy said that letter is a joke, I can't cite any letters because it's been years since I last read it but IIRC Lovecraft didn't actually want beings in his books to be humanized like that
Anonymous
6/7/2025, 2:27:17 PM No.95815732
>>95814445
Talk about a concession
Replies: >>95816907
Anonymous
6/7/2025, 6:06:42 PM No.95816682
>>95785768
It made Drumpf the greater evil than any of the gods or monsters of Lovecraft or any of the other authors who wrote in the setting.
Replies: >>95816852 >>95816907
Anonymous
6/7/2025, 6:10:05 PM No.95816704
Could the Elder Things be convinced to help us out? Or are they too degenerated and terrified to lift a tentacle? Should humans join them in the deep places, curl up and hope larger things donโ€™t notice us?
Replies: >>95816852
Anonymous
6/7/2025, 6:33:44 PM No.95816852
>>95816682
That shit's hilarious. They also said GG, ICE and Jordan Peterson are mythos cultists. It's basedmilk latte enema-tier writing.
>>95816704
Do you mean Elder Gods? Depending on the writer they already do help us out.
Replies: >>95817052
Anonymous
6/7/2025, 6:44:42 PM No.95816907
>>95815732
You don't like a thing, cool. I don't understand the impulse to lie about the thing you don't like. It's weird, sad, small man shit.
>>95816682
No they didn't, and the fact that you keep saying they did is sad.
Replies: >>95817019 >>95817618
Anonymous
6/7/2025, 7:03:40 PM No.95817019
>>95816907
Not as sad as you where when the election results were in.
Replies: >>95817329
Anonymous
6/7/2025, 7:09:16 PM No.95817052
>>95816852
No, the Elder Things, the alien species which predated humans on Earth and which were hinted at genetically engineering our ancestors.
Anonymous
6/7/2025, 7:52:29 PM No.95817329
>>95817019
>I am so nogames I am literally incapable of talking about games.

Sad.
Replies: >>95817365 >>95818864
Anonymous
6/7/2025, 7:58:12 PM No.95817365
>>95817329
>"I'm not owned! I'm not owned!" The seething liberal cried.
Anonymous
6/7/2025, 8:33:01 PM No.95817618
>>95816907
>I don't understand the impulse to lie about the thing you don't like. It's weird, sad, small man shit.
Who lied? You asked what differences there were between CoC and DG in tone and fluff, you were given multiple answers.

DG is very grimdark, significantly darker than CoC or the "default" Cthulhu mythos, and it's also politically charged. Whether you like the system or not, or think those aspects are good or not, those are objectively true things.
Replies: >>95817934 >>95818213
Anonymous
6/7/2025, 9:17:40 PM No.95817934
>>95817618
The original claim was
>The Mythos in general is a bit more actively malicious
Which is fuckin' nonsense. The single example without proof was about the Yith, which was a lie. Then, because it isn't true, you pivoted to complaining about politics, which is what you're really mad about.
Replies: >>95818118
Anonymous
6/7/2025, 9:34:50 PM No.95818118
>>95817934
>The single example without proof was about the Yith
>>95789465
>>95801066
>>95809136
>which was a lie.
Because you say it is?
>you pivoted to complaining about politics, which is what you're really mad about.
I wasn't the one who brought up politics, but it's a fair thing to bring up in terms of differences. Some people may absolutely not want to play a system if its written material reeks of TDS or other political bullshit.
Replies: >>95818140 >>95818140
Anonymous
6/7/2025, 9:37:02 PM No.95818140
>>95818118
>Because you say it is?
So it's true just because *you* say it is? >>95818118
>I wasn't the one who brought up politics
Suuuuuuuuuure.
Anonymous
6/7/2025, 9:44:54 PM No.95818213
>>95817618
>DG is very grimdark, significantly darker than CoC or the "default" Cthulhu mythos

That's true, provisionally, but it isn't because the Mythos is any different in DG, it's because the focus is on people who's job it is to fight the mythos, and how it ruins their lives. The Mythos is just as antagonistic in baseline CoC. Fuck, the big sort of "main" CoC campaign is all about fighting an evil god actively trying to be awoken.
Replies: >>95818232 >>95818288
Anonymous
6/7/2025, 9:46:56 PM No.95818232
>>95818213
>That's true, provisionally, but it isn't because the Mythos is any different in DG
The Mythos is actively antagonistic in DG, there are no benevolent or otherwise helpful Elder Gods, and your demise facing against it is assumed to be fully inevitable. Monsters are also far stronger. It isn't like it's focusing on a different aspect of the Mythos, it's interpreting and showing it in a much darker way.
Replies: >>95818288 >>95818376
Anonymous
6/7/2025, 9:52:38 PM No.95818288
>>95818213
>>95818232
DG also makes the Mythos much more active. Just about everything is a Mythos cult or related to it, particularly any groups that don't line up with the writers' politics.
Replies: >>95818376 >>95818413
Anonymous
6/7/2025, 10:04:53 PM No.95818376
>>95818232
>The Mythos is actively antagonistic in DG
>>95818288
>DG also makes the Mythos much more active
Keep repeating this, still have zero examples.
Anonymous
6/7/2025, 10:11:04 PM No.95818413
>>95818288
>Everything your mythos investigators conflict with in your mythos investigation game involves the mythos!

How is this any different from Call of Cthulhu?
Replies: >>95818443
Anonymous
6/7/2025, 10:15:29 PM No.95818443
>>95818413
Because Call of Cthulhu doesn't say that Goobergate was an inside job by Hastur.
Replies: >>95818460
Anonymous
6/7/2025, 10:19:41 PM No.95818460
>>95818443
It doesn't say all of gamergate was hastur, it says that there is a form of hastur/yellow king incursion that is preying on sad, angry, lonely people on the internet, which is a fucking fine example of "mythos interpretation of modern day." Why are you so bootyblasted by it, do you self identify as a sad, angry, lonely internet person?
Replies: >>95818519
Anonymous
6/7/2025, 10:29:06 PM No.95818519
>>95818460
>which is a fucking fine example of "mythos interpretation of modern day."
My wife's boyfriend agrees, heckin upvoted!
>do you self identify as a sad, angry, lonely internet person?
No, I don't identify as someone who wants to play a game made by people that hate me for existing.
Replies: >>95818744
Anonymous
6/7/2025, 11:03:25 PM No.95818707
Can't be certain, but I'm pretty sure you're arguing with the Detwiller fag. Their only experience with Call of Cthulhu was run by a keeper with maximum kids gloves who gave them back full sanity at the end of every session and basically ran it super pulp, so they think that's that default of Call of Cthulhu, and they have a massive hardon for Detwiller. I haven't seen them in the horror general for awhile because people just ignore them, but I guess DF saw a prime opportunity to shit post over here.
Anonymous
6/7/2025, 11:10:15 PM No.95818744
>>95818519
So you're lying about a game that you don't like to virtue signal about your shitty politics on an anonymous antique backgammon forum?

Hoo boy, I sure am owned.
Replies: >>95818795
Anonymous
6/7/2025, 11:15:32 PM No.95818772
>>95710953 (OP)
I was told that basic roleplaying was the system that CoC uses. Is it a great system for those looking for good rules but arenโ€™t interested in love craft? I love love craft I just played it too much.
Anonymous
6/7/2025, 11:18:31 PM No.95818795
>>95818744
>what is the difference between coc and dg
>dg is darker
>liar!
Really all I can suggest is you read the books and compare them then. You asked what the difference was, you were told what the difference was by multiple posters.

CoC mythos = mythos mostly ignores humanity, some malevolence, some benign or even benevolence in spots, some cults

DG mythos = everything wants to kill you or worse, everything from nations to your grandma's local orphanage is a cult
Replies: >>95818956 >>95819015
Anonymous
6/7/2025, 11:28:57 PM No.95818864
>>95817329
He's not wrong. The problem is the politics can't be ignored when they frequently form a major plot point. A big campaign for Delta Green involves border agents being cultists and you having to help out illegal immigrants to stop them. Another involves dealing with rightwing internet cultists and having to work around Drumpf trying to fuck your department over.

You can't just say ignore the politics and move on when they're woven into the actual game. See every White Wolf product. At some point you should find a different game rather than having to force yourself to ignore stupid shit baked into it.

And if you agree with the politics fine, but surely you can get why people who disagree or who just don't care aren't interested.
Replies: >>95818956
Anonymous
6/7/2025, 11:45:16 PM No.95818956
>>95818795
You still cannot come up with a single example, you just keep repeating
>The mythos is meaner, it wants to get you!
Over and over again. 90 percent of the written scenarios are people bumblefucking their way into the mythos the exact same way they do in 1920s CoC scenarios, just with a modern coat of paint. I'm not disagreeing that it's darker, but it isn't darker because the Mythos is somehow radically different.
>>95818864
It's one campaign, and a few scenarios written by a specific author. The great majority of the game isn't political one or the other. Also it's a modern game, so it makes sense than the President defending a bunch of shit would come into play when your characters are assumed to be Government employees involved in a clandestine conspiracy that usually illegally funnel funds and resources into said conspiracy.
Replies: >>95819593
Anonymous
6/7/2025, 11:53:37 PM No.95819015
>>95818795
Bog standard CoC has at least 2 entire campaigns dedicated to keeping world wide cults from awakening a GOO and destroying the world. The the best of my knowledge DG has only a single scenario that has such apocalyptic stakes, and it isn't even a cult who is doing it on purpose, it a bunch of scientists accidentally mathing open a portal to Azathoth.
Anonymous
6/8/2025, 1:19:16 AM No.95819593
>>95818956
>it isn't darker because the Mythos is somehow radically different.
No one said it was. In fact, these >>95789465 >>95801066 said it wasn't radically different. Cthulhu is there. Hastur is there, and the Deep Ones and all that, but the nature of it and the way it's portrayed is much different from CoC and Lovecraft, and much darker. They also cut out most if not all Derleth influences, but since he was also kind of a departure from Lovecraft, I guess it balances out.

From a horror perspective basically look at it like A Nightmare on Elm Street, comparing the first movie to the later ones. Yeah it's still Freddy, but he's radically different in his portrayal.

That's Delta Green to Call of Cthulhu but rather than taking the mythos and making it much goofier and campier, it makes it much grimmer and darker, arguably going into shock/exploitation at times.

Look how many Lovecraft stories involve rape and sex abuse then compare it to how many Delta Green scenarios involve it.
Replies: >>95819846
Anonymous
6/8/2025, 2:03:03 AM No.95819846
>>95819593
Yet again, the statement that I am disagreeing with, because this is so fucking hard for you:
>>95785980
>trims down the old ones and makes them and the outer gods *actively malicious and fucking with humanity directly rather than being ignorant of it or distant.*

The mythos in DG is no more actively malicious than in CoC. As I have said numerous times, yes, the assumption is that CoC (especially 7e) is going to be pulpier than in DG, but that is because of where the focus is and not because the Mythos entities are so much more malicious or aggressive than in CoC.
Replies: >>95819881
Anonymous
6/8/2025, 2:07:59 AM No.95819881
>>95819846
>yes, the assumption is that CoC (especially 7e) is going to be pulpier than in DG
Yes, as well as Lovecraft's own writing.
>but that is because of where the focus is
No, it's because of what is emphasized and how it's portrayed. The nihilism and darkness are emphasized to an extreme degree.

Freddy made jokes in the first movie. He was made into a goofy comedian in the later movies. He was not always the same and while he's still the same character it doesn't mean he isn't portrayed differently.
Replies: >>95819961 >>95820018
Anonymous
6/8/2025, 2:18:39 AM No.95819961
>>95819881
Yet another opportunity to give examples, not taken. I wonder why?
Replies: >>95820149
Anonymous
6/8/2025, 2:28:15 AM No.95820018
>>95819881
>Yes, as well as Lovecraft's own writing.
Varies fucking wildly depending on the story, and, in general, i'd say that Lovecraft leans far more towards hopeless Nihilism than pulp horror. The Call of Cthulhu ends with the narrator probably going to get murdered by a world wide, ancient cult. Whisperer ends with the main characters buddy's brain in a Jar. Dagon ends with the narrator jumping out of a window. Colour Out of Space is as nihilistic as it gets.

Lovecraft isn't focusing on interpersonal dynamics or institutional rot like DG, but there is plenty of Nihilistic hopelessness in there. Dunwich horror was the exception, not the rule.
Anonymous
6/8/2025, 2:58:42 AM No.95820149
>>95819961
Now we're back to "it's not actually darker!" even though you earlier acknowledged it's a much darker game.
>The Call of Cthulhu ends with the narrator probably going to get murdered by a world wide, ancient cult
That is not at all how The Call of Cthulhu ends.

Anon asked what the differences were and I think he got more than enough to go on by now to figure out whether he'd like it or not if he's even still checking this thread after these fagass arguments. >>95785231
Replies: >>95820468 >>95821511
Anonymous
6/8/2025, 3:57:45 AM No.95820468
Cthulhu 4
Cthulhu 4
md5: e6334ee396d8e641fcc25cbf9699316b๐Ÿ”
>>95820149
>That is not at all how The Call of Cthulhu ends.
Not that anon, but... yes it is. From the second-to-last paragraph of the story:
>But I do not think my life will be long. As my uncle went, as poor Johansen went, so I shall go. I know too much, and the cult still lives.
Replies: >>95820549
Anonymous
6/8/2025, 4:08:57 AM No.95820549
>>95820468
He also says he doesn't know if any of it's real.
That's also not an ending, but how he thinks he'll eventually end up. It's not that he gets murdered by a cult or even is it likely he'll get murdered, he just thinks it's going to happen. It's dark while Delta Green is grimdark.
Replies: >>95822137
Anonymous
6/8/2025, 7:36:57 AM No.95821511
>>95820149
You still cannot give examples of the mythos in DG being more malicious than in CoC, and you're showing your ass for not knowing how the fucking story Call of Cthulhu ends. Good job, dick head.
Replies: >>95822770
Anonymous
6/8/2025, 8:46:53 AM No.95821708
Screenshot_20250608_093731_Samsung Internet
Screenshot_20250608_093731_Samsung Internet
md5: ca883c845e4d2abc14030690de6c49fa๐Ÿ”
Coming from someone who very much prefers DG over CoC, unfortunately it is very clear the writers have a bad case of political brainrot. So bad infact that the shit they come up with recently is so left out of pocket it goes back boomerang style to being based.
Replies: >>95821826 >>95822691
Anonymous
6/8/2025, 9:46:49 AM No.95821826
>>95821708
What scenario is this cap from? Looks based as hell.
Replies: >>95822176
Anonymous
6/8/2025, 11:44:33 AM No.95822108
1603790838015
1603790838015
md5: ce3d45d6827ccca80b10cf95fcec6cd9๐Ÿ”
I have to start GM Horror on the Orient Express tomorrow. My group is formed by a priest, an artist, an archaeologist and a WW1 veteran from Italy with 30 Sanity.
Any suggestion how to handle this? I read that this campaing is a literal meat grinder.
Replies: >>95823357 >>95827432 >>95855239
Anonymous
6/8/2025, 11:58:27 AM No.95822137
>>95820549
NTA, but no, he does get murdered. At the very start of the story it says that the thing we're reading are "Found Among the Papers of the Late Francis Wayland Thurston, of Boston".
If you put 2 and 2 together, it's pretty obvious what happens to him.
Anonymous
6/8/2025, 12:22:17 PM No.95822176
>>95821826
It's from God's Light. It has some good ideas to play with but it devolves into modern slop concept salad. It has incel school shooters, Elon Musk insert big bad, social media but unnatural combined with stuff from The Music of Erich Zann and The Silver Key.
Replies: >>95857619
Anonymous
6/8/2025, 3:22:43 PM No.95822691
>>95821708
The mere thought of an old man with a bad spray tan has well and truly annihilated these guys minds. Every waking thought for them is the real cosmic horror.
>Oh my science, is that.... a pepe?
>Ahhhhhhh! Save me Funkoman!!
Anonymous
6/8/2025, 3:39:03 PM No.95822770
>>95821511
Hey numbnuts, nobody said the mythos itself was darker, it's how it's used, it's the tone of the game, the writing and the expectations that are all edgy and brooding as shit. It's the same eldritch beings, they're just now obsessed with sexual assault.
Replies: >>95823569
Anonymous
6/8/2025, 5:53:07 PM No.95823357
>>95822108
Have fun!
Make sure you highlight the luxury of the Orient Express to juxtapose it against the horror.
Have them bump into celebrities. Give them some funny moments.
Don't hesitate to throw a language barrier up, it IS Europe.
Anonymous
6/8/2025, 6:38:15 PM No.95823569
>>95822770
Its been said over and over again in this thread. Can you not follow a reply chain, or are you lying again?
>>95785980
>trims down the old ones and makes them and the outer gods actively malicious and fucking with humanity directly rather than being ignorant of it or distant.
>>95786201
>I can't think of any notable scenarios where GOOs show up in CoC. In DG Hastur wants to end the world every week.
>>95789465
>The Mythos in general is a bit more actively malicious
>>95809136
>The Great Race of Yith in Lovecraft are passive observers. In Delta green, they are actively trying to cause human extinction.
>>95809656
>Yeah, basically everything wants to wipe out humanity
Replies: >>95827442 >>95827446
Anonymous
6/8/2025, 11:45:16 PM No.95825815
>>95728925
Old Ones aren't meant to be bad guys that you are supposed to beat, but more like background hazards. Guys you try to beat are like the Marsh family in Shadow Over Innsmouth.
Fighting against gods is Marvel/DnD tier slop.
Anonymous
6/9/2025, 4:36:39 AM No.95827432
>>95822108
I've been running Horror on the Orient Express and it's not as much of a meat grinder as you think. We're almost through the first book and only one chapter had a character come close to death (Chapter 2, specifically).
Something I do for CoC campaigns is that I give players the "avoid dying by spending all of your luck" ability from Pulp Cthulhu, but they can only do it once per character. Helps ensure more survivability and since it also takes them out of danger, helps to avoid TPKs where the plot cannot move forward.
Anonymous
6/9/2025, 4:38:27 AM No.95827442
Gla&#039;aki 1
Gla&#039;aki 1
md5: fd75b77cfad7334a86f1915c1d183239๐Ÿ”
>>95823569
>>I can't think of any notable scenarios where GOOs show up in CoC. In DG Hastur wants to end the world every week.
I mentioned this earlier in the thread, but one of the starter adventures in the CoC 7e Keeper's Guide ends with Gla'aki showing up.
Replies: >>95838293
Anonymous
6/9/2025, 4:39:13 AM No.95827446
>>95823569
I think the original point was that DG is a much darker game, and this is all just picking at semantics.

It straight up advertises itself as grimdark CoC. The people who praise it most often praise it because they like how dark it is. It's extremely dark compared to CoC and the majority of Lovecraftian fiction, if not all mainline content (Lovecraft, Derleth, and so on). It IS a much darker game, that much can't really be argued.

And, even if it doesn't radically alter the Cthulhu mythos itself, it does make changes to it and the fictional setting. Most Derleth influences or creations are retconned or removed. It also introduces a web of fictional secret agencies who do mythos-related things that don't appear anywhere else. It's very much its own setting.
Replies: >>95827467 >>95838298
Anonymous
6/9/2025, 4:41:51 AM No.95827467
>>95827446
>It also introduces a web of fictional secret agencies who do mythos-related things that don't appear anywhere else.
And said agencies and the overall metaplot are very important to the game itself. You can technically run it as a standalone investigative system, but then you might as well just run 6e or 7e CoC. The selling point of DG is its "grimdark x-files" tone. Which obviously doesn't have the same widespread appeal as CoC, which you could also tweak yourself to be an equally grimdark x-files experience. From what I understand, the custom setting and mythos lore is by and large DG's focus.
Anonymous
6/9/2025, 7:58:50 PM No.95831522
Best oneshot?
Replies: >>95832681
Anonymous
6/9/2025, 10:37:47 PM No.95832681
>>95831522
Blackwater Creek
Replies: >>95838261 >>95838261
Anonymous
6/10/2025, 5:35:34 PM No.95838261
>>95832681
>>95832681
Hmmm
It doesn't seem to be available in German
Guess I will force my players to play in English
Anonymous
6/10/2025, 5:40:00 PM No.95838293
>>95827442
It also gives you a cute brownish waifu if you survive.
Anonymous
6/10/2025, 5:41:02 PM No.95838298
>>95827446
Thatโ€™s why they spent so much effort removing the cool stuff like the Ghoul on staff from the 90s version.
Anonymous
6/11/2025, 4:12:04 AM No.95843053
>>95728325
>Hell, one of the stories confirms humanity is going to live for a very long time into the future.
Tsan Chan Isnโ€™t uhhhh all that great t b h
Anonymous
6/11/2025, 4:18:26 AM No.95843095
Do these settings illustrate how these human Cults are NOT a part of an organization serving higher powers but are just SYMPTOMS of mental illness spread by the random emissions of said higher powers in proximity?
Replies: >>95845210
Anonymous
6/11/2025, 12:24:18 PM No.95845210
>>95843095
The cult is never organized by the mythos deity itself, but they're not just mentally ill maniacs touched by cthulhu dreams, at least not all the time.
It's kinda in the middle between the two.
Anonymous
6/12/2025, 4:11:30 PM No.95855239
>>95822108
Like with all CoC long format scenarios, don't worry about their backstory too much because chances are they aren't going to reach the end of it anyway.
Anonymous
6/12/2025, 7:48:40 PM No.95856735
>>95710953 (OP)
Are people using AI for npcs to talk to players?
Replies: >>95856756
Anonymous
6/12/2025, 7:50:31 PM No.95856756
>>95856735
what
Replies: >>95856813
Anonymous
6/12/2025, 7:55:43 PM No.95856813
>>95856756
Sorry I have brain damage. I'm just wonder if people are using AI to create a plot for CoC session?
Replies: >>95857367 >>95864260
Anonymous
6/12/2025, 9:10:42 PM No.95857367
>>95856813
You can
But that's also profoundly lazy and bitchmade so I'd look down on any Keeper who did.
Anonymous
6/12/2025, 9:47:38 PM No.95857619
>>95822176
Did they cut out the jihadists? In the playtest version of godโ€™s light they recorded there was a second attack from mythos jihadists and that was what really started the SAN checks.
Replies: >>95869475
Anonymous
6/13/2025, 12:31:42 AM No.95858973
raiders
raiders
md5: 46f46db97ba4658ae8284b0d2e81d719๐Ÿ”
>>95726187
There are variants where one can win. Robert E Howard's characters often either get away or defeat Mythos entities without being especially broken from the experience.
Anonymous
6/13/2025, 1:27:34 AM No.95859424
>>95710963
That's because there is no "lore," it's different setting and entire separated universes shoved together by fans of the Lovecraft's works into a singular world. He himself never did more than very vague "nods" to other works of his between short stories and novels. Your best bet is coming up with your own unique monster and situation for your investigators.
Anonymous
6/13/2025, 7:30:48 PM No.95864260
>>95856813
I would suggest just buying/stealing/taking stuff from other people
Learning how to write is also a really nice /tg/ skill so maybe give it a shot
Anonymous
6/14/2025, 2:46:46 PM No.95869475
>>95857619
Nah they are still there. Probably one of the better parts of the scenario