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6/24/2025, 9:45:57 PM
>>11821875
>Would Star Fox have been more popular if it had human characters?
When is the last time you saw anyone talk about Star Glider? There's your answer, no, it would not have been.
Star Fox was originally just going to be another entry (Or possibly even reboot) into Rare's Star Glider series. Before they had joined Nintendo they had made two similar games called Star Glider 1 and 2, and thanks to the Gigaleak we have builds of Starfox from before they added the animal characters, where it was just called "SG" back then. I believe there was also an interview where they said originally they wanted to design the FX chip for the NES to make Star Glider on it.
Few ever talk about Star Glider without it just being a footnote in Rare/Star Fox's history when talking about Star Fox, and even fewer care about the series. How many other series that started out as FX games survived? None!. Nothing came of Dirt Trax, Stunt Race, World Gold, Vortex. Star Fox is the only one that became more than one game.
It would have just been Star Glider 3/a reboot of Star Glider, and been as forgotten as all the other FX games otherwise.
>The setting and gameplay have nothing to do with furry creatures.
Neither do most mascot franchises
>"But mascot creatures were popular." Yeah and the majority of those mascot creature franchises died.
That was when everyone was trying to copy Sonic with a "Mascot with attitude", no surprise most of these copycats (some literal) failed.
>>11821949
>Wouldn't that only apply in an environment WITH gravity...?
G-Force refers to the forces to acceleration, not gravity. You would still experience those when accelerating and turning even in space. Also, half the levels take place right above a planet's surface as if they were airplanes.
>>11822056
>I think the animal characters give it a charm and Miyamoto chose it for a reason.
After finding out it was originally a Star Glider game, the cynic in me tells me that reason is so they could own the IP.
>Would Star Fox have been more popular if it had human characters?
When is the last time you saw anyone talk about Star Glider? There's your answer, no, it would not have been.
Star Fox was originally just going to be another entry (Or possibly even reboot) into Rare's Star Glider series. Before they had joined Nintendo they had made two similar games called Star Glider 1 and 2, and thanks to the Gigaleak we have builds of Starfox from before they added the animal characters, where it was just called "SG" back then. I believe there was also an interview where they said originally they wanted to design the FX chip for the NES to make Star Glider on it.
Few ever talk about Star Glider without it just being a footnote in Rare/Star Fox's history when talking about Star Fox, and even fewer care about the series. How many other series that started out as FX games survived? None!. Nothing came of Dirt Trax, Stunt Race, World Gold, Vortex. Star Fox is the only one that became more than one game.
It would have just been Star Glider 3/a reboot of Star Glider, and been as forgotten as all the other FX games otherwise.
>The setting and gameplay have nothing to do with furry creatures.
Neither do most mascot franchises
>"But mascot creatures were popular." Yeah and the majority of those mascot creature franchises died.
That was when everyone was trying to copy Sonic with a "Mascot with attitude", no surprise most of these copycats (some literal) failed.
>>11821949
>Wouldn't that only apply in an environment WITH gravity...?
G-Force refers to the forces to acceleration, not gravity. You would still experience those when accelerating and turning even in space. Also, half the levels take place right above a planet's surface as if they were airplanes.
>>11822056
>I think the animal characters give it a charm and Miyamoto chose it for a reason.
After finding out it was originally a Star Glider game, the cynic in me tells me that reason is so they could own the IP.
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