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7/17/2025, 11:48:22 AM
>>105932374
any decent programmer would write >>105928137 as
if (question_true && !question_asked) {
question_asked = true;
}
you could even add 'is_' prefix to hint them as boolean, like 'is_question_true' and 'is_question_asked'.
true and false macros are supported in game maker 1.4.
'and' is a macro for double ampersand, although experienced programmers won't use it since pretty much every c-style language uses &&.
any decent programmer would write >>105928137 as
if (question_true && !question_asked) {
question_asked = true;
}
you could even add 'is_' prefix to hint them as boolean, like 'is_question_true' and 'is_question_asked'.
true and false macros are supported in game maker 1.4.
'and' is a macro for double ampersand, although experienced programmers won't use it since pretty much every c-style language uses &&.
7/6/2025, 12:04:48 AM
>>509606858
Good thats the point nigger
Good thats the point nigger
7/4/2025, 4:40:58 AM
>>509455377
>poisoning 1/5 of the world's fresh water
that'd probably kill the planet, would definitely kill all of north america, probably a little too far on the false flag scale, total extinction
>poisoning 1/5 of the world's fresh water
that'd probably kill the planet, would definitely kill all of north america, probably a little too far on the false flag scale, total extinction
6/24/2025, 12:29:27 AM
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