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6/13/2025, 7:53:21 PM
>>527300187
Exploration sucks because there's nothing to find. No ancient ruins, no rare terrain formations, no extra challenges or special loot. You only explore to find enough materials to set up a farm (whether manual or automated) back home. A few spruce saplings? Check. A single bamboo? Check. Some moss? Check. That's it. Even if you're after ancient cities or trial chambers, the fact that you can't just find one and then repeat it until you have what you need, but have to keep finding more, only serves to make everything feel so repetitive. Finding an ancient city isn't cool, because they're all over the fucking place, and you probably need to raid 10 of them to get the unique armor trims anyway. It's like how even the best roguelike inevitably turns stale after you've seen the same rooms and corridors a hundred times, and there's nothing left to surprise you. I'd rather have trial chambers be way more rare, but infinitely repeatable, because at least then I'd have a reason to build a road to it if I find it, as I might actually want to go back there again in the future
Exploration sucks because there's nothing to find. No ancient ruins, no rare terrain formations, no extra challenges or special loot. You only explore to find enough materials to set up a farm (whether manual or automated) back home. A few spruce saplings? Check. A single bamboo? Check. Some moss? Check. That's it. Even if you're after ancient cities or trial chambers, the fact that you can't just find one and then repeat it until you have what you need, but have to keep finding more, only serves to make everything feel so repetitive. Finding an ancient city isn't cool, because they're all over the fucking place, and you probably need to raid 10 of them to get the unique armor trims anyway. It's like how even the best roguelike inevitably turns stale after you've seen the same rooms and corridors a hundred times, and there's nothing left to surprise you. I'd rather have trial chambers be way more rare, but infinitely repeatable, because at least then I'd have a reason to build a road to it if I find it, as I might actually want to go back there again in the future
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