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Anonymous /tg/95753153#95775667
6/1/2025, 7:21:12 PM
>>95774108
For future anons with the same problem. I managed to solve it by loading the STL into blender. There I figured out that the mesh did consist of several "loose" parts (by an infinitesimally small margin).

To fix: load STL in blender, go to sculpt. There go to the remesh option under tools. Then remesh to a voxel size that is appropriate for your scale (mine was 0.1). Afterwards I decimated the vertices using the appropriate modifier. End result is a preview that no longer has outer layers on the inside.