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6/12/2025, 9:36:51 PM
>>95857355
Aggro is 40 playables 20 lands.
Basically everything they put down is a tempo loss if spot removed. You HAVE to wipe them and it HAS to be an exile for which there is exactly one card.
Kept a hand with Abrade for Cori? Mouse/Swiftspear on 1. You're fucked because you're trading down against aggro.
Against combo, spot removal usually represents stopping multiple cards of investment and much more mana investment than the spot removal cost, which is why it's so devastating.
Aggro has no such issues because instead of spot removal trading up, the removal now trades down. The aggro decks in Standard are not like the aggro decks of old where if you just lived long enough they ran out of gas. Cards like Emberheart Challenger combined with easy ways to splash draw sources means they're not running out of resources in the same way aggro decks used to. Literally every card in aggro is a problem because they're all overtuned threats that need to be answered immediately, because any card surviving is game over and spot removal will often lose you tempo against a deck that suffocates you for losing tempo.
Aggro is 40 playables 20 lands.
Basically everything they put down is a tempo loss if spot removed. You HAVE to wipe them and it HAS to be an exile for which there is exactly one card.
Kept a hand with Abrade for Cori? Mouse/Swiftspear on 1. You're fucked because you're trading down against aggro.
Against combo, spot removal usually represents stopping multiple cards of investment and much more mana investment than the spot removal cost, which is why it's so devastating.
Aggro has no such issues because instead of spot removal trading up, the removal now trades down. The aggro decks in Standard are not like the aggro decks of old where if you just lived long enough they ran out of gas. Cards like Emberheart Challenger combined with easy ways to splash draw sources means they're not running out of resources in the same way aggro decks used to. Literally every card in aggro is a problem because they're all overtuned threats that need to be answered immediately, because any card surviving is game over and spot removal will often lose you tempo against a deck that suffocates you for losing tempo.
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