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5/11/2025, 7:45:00 AM
( ORDERS PHASE )
1. IMPERIAL OVERBRIDGE
>Movement Order
>Attack order
>Interceptor Program (release 5x TIE/IN squadron)
>Strategic Missiles & Heavy Ions (penetrate shielding)
>Bulwark Overorder (hold position and boost shielding to the utmost)
>Strategic Insult (provoke enemy overbridge)
>Scan for asteroids (highlights asteroid field for Imperials for 3 turns)
>Base Delta Zero (continue BDZ, +3 attack boost on next use, sacrifice shielding)
>Jammer (scramble enemy comms)
>Ace Pilot (boost Fighters by +2)
2. IMPERIAL ESCORT ORDERS
>Movement Order
>Attack order
• Imperial-II Class Star Destoyers
>Tractor Beam (enemy within range)
>Base Delta Zero (continue BDZ, sacrifice shielding)
>Line Fighters (releases TIE squadron) (1 TURN COOLDOWN)
• Procursator-class Star Destroyers
>Afterburners (boosts movement speed) (ACTIVE)
>Boost Weapon Power (divert shielding to firepower)
• Immobilizer 418 Interdictor (!!!IMMOBILE!!!)
>Shutdown Generators (stops preventing microjump)
3. COVENANT OVERBRIDGE
>Movement Order (change direction or stop)
>Attack order
>Ticks (releases boarding squads)
>Seraphs & Banshees (releases 2 squadrons)
>Lich (releases 1 squadron)
>Plasma Lance (penetrate shielding) (2 TURN COOLDOWN)
>Glassing (enemy outside range)
>Thinking Machine (tamper with enemy fire control)
>Pinch-Fusion (boost speed)
>Great Journey (boost command by +2)
>Scan for asteroids (highlights asteroid field for Covenant for 3 turns)
4. COVENANT ESCORT ORDERS
>Movement Order (change direction or stop)
>Attack order
• CCS Battlecruisers
>Glassing (enemy outside range)
>Phantom Team (releases 1 squadron)
>Pulse Lasers (enacts point defense)
• SDV Corvettes
>Stealth Shroud (invisibility for 2 turns)
>Seraphs & Banshees (releases 1 squadron) (1 TURN COOLDOWN)
1. IMPERIAL OVERBRIDGE
>Movement Order
>Attack order
>Interceptor Program (release 5x TIE/IN squadron)
>Strategic Missiles & Heavy Ions (penetrate shielding)
>Bulwark Overorder (hold position and boost shielding to the utmost)
>Strategic Insult (provoke enemy overbridge)
>Scan for asteroids (highlights asteroid field for Imperials for 3 turns)
>Base Delta Zero (continue BDZ, +3 attack boost on next use, sacrifice shielding)
>Jammer (scramble enemy comms)
>Ace Pilot (boost Fighters by +2)
2. IMPERIAL ESCORT ORDERS
>Movement Order
>Attack order
• Imperial-II Class Star Destoyers
>Tractor Beam (enemy within range)
>Base Delta Zero (continue BDZ, sacrifice shielding)
>Line Fighters (releases TIE squadron) (1 TURN COOLDOWN)
• Procursator-class Star Destroyers
>Afterburners (boosts movement speed) (ACTIVE)
>Boost Weapon Power (divert shielding to firepower)
• Immobilizer 418 Interdictor (!!!IMMOBILE!!!)
>Shutdown Generators (stops preventing microjump)
3. COVENANT OVERBRIDGE
>Movement Order (change direction or stop)
>Attack order
>Ticks (releases boarding squads)
>Seraphs & Banshees (releases 2 squadrons)
>Lich (releases 1 squadron)
>Plasma Lance (penetrate shielding) (2 TURN COOLDOWN)
>Glassing (enemy outside range)
>Thinking Machine (tamper with enemy fire control)
>Pinch-Fusion (boost speed)
>Great Journey (boost command by +2)
>Scan for asteroids (highlights asteroid field for Covenant for 3 turns)
4. COVENANT ESCORT ORDERS
>Movement Order (change direction or stop)
>Attack order
• CCS Battlecruisers
>Glassing (enemy outside range)
>Phantom Team (releases 1 squadron)
>Pulse Lasers (enacts point defense)
• SDV Corvettes
>Stealth Shroud (invisibility for 2 turns)
>Seraphs & Banshees (releases 1 squadron) (1 TURN COOLDOWN)
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