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Anonymous /g/105657744#105663479
6/21/2025, 7:40:46 PM
>>105663296
It's painfully obvious you're an illiterate third-worlder.
>Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™
>Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™

>This session includes the very latest updates on several Khronos cross-platform standards, including the new Analytic Rendering group for scientific visualization, OpenXR for portable AR and VR, the new-generation Vulkan GPU API, the SPIR-V standard intermediate language for parallel compute and graphics, glTF for efficient transmission of 3D assets, and OpenCL for parallel heterogeneous programming.
>The session also provides insights into how these open standards are supported across NVIDIA’s product families.

NVIDIA is part of the contributors for the SPIR-V specifications, they've been working with it since 2020 and Pascal GPUs support it.
https://developer.nvidia.com/blog/bringing-hlsl-ray-tracing-to-vulkan/
https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html