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7/11/2025, 6:34:45 PM
>>530828373
Just testing an asset pipeline for my engine, shit takes a lot of time
Right now its just base modeling-> zbrush->texturing ->final mesh detailing->hair gen ->baking and packing maps -> rigging & animation-> into engine
Am thinking if it would be easier to just render the curves although polycount is not so bad around 9K quads for that kind of hair mesh which should be the extreme case
I swear organizing stuff 100x more difficult than writing an engine
Just testing an asset pipeline for my engine, shit takes a lot of time
Right now its just base modeling-> zbrush->texturing ->final mesh detailing->hair gen ->baking and packing maps -> rigging & animation-> into engine
Am thinking if it would be easier to just render the curves although polycount is not so bad around 9K quads for that kind of hair mesh which should be the extreme case
I swear organizing stuff 100x more difficult than writing an engine
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