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6/27/2025, 11:25:04 AM
>>713786808
It got a lot better with RAG and function callers, even proper use of non-static lorebooks would in part solve some of these issues, the problem is that frontends like SillyTavern don't allow you to use these tools in the depth required to make a substantial difference. JS hacks can kind of help with that, but not really. I've been trying to put something decent together myself for dev reasons, but it's by no means perfect. Take a look into BEEAI if you're interested, it's a decent framework made by IBM that gives you some okay access to these tools. It doesn't show well in the pic, but it allows the model to parse your message for input to some function you define, and you can write code that does the thinking for it (eg.: looking up something in a memory database) so that the AI does fewer asspulls. Or really your function can do pretty much anything you want, like interface with a game if you code a proxy server.
It got a lot better with RAG and function callers, even proper use of non-static lorebooks would in part solve some of these issues, the problem is that frontends like SillyTavern don't allow you to use these tools in the depth required to make a substantial difference. JS hacks can kind of help with that, but not really. I've been trying to put something decent together myself for dev reasons, but it's by no means perfect. Take a look into BEEAI if you're interested, it's a decent framework made by IBM that gives you some okay access to these tools. It doesn't show well in the pic, but it allows the model to parse your message for input to some function you define, and you can write code that does the thinking for it (eg.: looking up something in a memory database) so that the AI does fewer asspulls. Or really your function can do pretty much anything you want, like interface with a game if you code a proxy server.
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