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Anonymous /v/714114126#714132518
7/1/2025, 3:53:07 AM
>>714130471
BF3 was canceled in 2008. Free Radical missed deadlines and siphoned resources to make their own game.

>"In December 2007, Free Radical still did not have simple AI working in levels. For much of 2007, Xbox 360 builds simply did not work. Initially, Free Radical claimed it was a US/UK kit difference, but when we asked to FedEx one of their working machines to the US for a build review, they declined."
>This was only just the beginning of problems for Free Radical and BF3. In 2007, the source began to suspect that its payments to Free Radical were in fact being used to complete Haze and not BF3. What's more, during this time, Haze became a PlayStation 3 exclusive, which affirmed LucasArts' belief that the studio's engine was not compatible with Xbox 360 at the time.
>In August 2007, the source said Free Radical was "struggling" with Haze and Battlefront III and thus began to (as time would prove unsuccessfully) shop around TimeSplitters 4. It was also during this time that the source levied his most serious claims against Free Radical.
>A critical milestone came in May 2008 when Haze finally shipped. The game was more than a year late and received generally poor review marks. "The quality of the game was extremely alarming to us," he said. "Free Radical insisted that the delays were to ensure the game was a gem with 85+ review, but that was very clearly not the case."
>The cancellation eventually occurred in October 2008. According to the ex-LucasArts employee, LucasArts judged that Free Radical was unable to deliver on its August and September milestones. He would summarise the failing of Battlefront III in three points. First, Haze siphoned resources during the first half of Battlefront III development. Second, Free Radical overestimated its ability to meet milestones. And lastly, because Free Radical kept missing assigned dates.

https://www.gamespot.com/articles/former-lucasarts-employee-on-why-star-wars-battlefront-iii-failed/1100-6400936/