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6/30/2025, 3:23:29 PM
>>529380815
Raidou remastered improved a lot but also messed up quite a few things as you might've noticed by recent discussion. In my eyes it's not a definitive version of the game despite being a breeze to play through.
My main complaint is precisely that, the game is too easy. The enemies feel spongy, sure, but all it took for me to beat the game was dumping all of my stat points into STR and MAG and fusing a good Lilim early on.
She got to the endgame and having a second demon in battle was mostly optional. That's cool but all I had to do was give her MAG incenses, never I needed to tweak her build or put effort into upgrading her.
It felt like I never needed to plan or account for anything too, the game gives you so much "quality of life tweaks and improvements" but you don't have to pay them any proper attention. They really want to dumb down the experience and let people enjoy SMT/Devil Summoner the same way people enjoy Persona 5. Some boss battles will be a bit more difficult than the rest of the game, but you don't play the game cleverly solving problems like you would in Strange Journey or other games of the series.
Anyway, I will replay this game in the hardest difficulty in the future to see if then I'll actually be challenged and feel the need make better use of game mechanics to solve problems.
I still hope Raidou 2 Remastered releases and it's less brainded that this one.
Raidou remastered improved a lot but also messed up quite a few things as you might've noticed by recent discussion. In my eyes it's not a definitive version of the game despite being a breeze to play through.
My main complaint is precisely that, the game is too easy. The enemies feel spongy, sure, but all it took for me to beat the game was dumping all of my stat points into STR and MAG and fusing a good Lilim early on.
She got to the endgame and having a second demon in battle was mostly optional. That's cool but all I had to do was give her MAG incenses, never I needed to tweak her build or put effort into upgrading her.
It felt like I never needed to plan or account for anything too, the game gives you so much "quality of life tweaks and improvements" but you don't have to pay them any proper attention. They really want to dumb down the experience and let people enjoy SMT/Devil Summoner the same way people enjoy Persona 5. Some boss battles will be a bit more difficult than the rest of the game, but you don't play the game cleverly solving problems like you would in Strange Journey or other games of the series.
Anyway, I will replay this game in the hardest difficulty in the future to see if then I'll actually be challenged and feel the need make better use of game mechanics to solve problems.
I still hope Raidou 2 Remastered releases and it's less brainded that this one.
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