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Anonymous /v/714723254#714741347
7/7/2025, 6:02:23 AM
>>714732717
>trust is instead a gradient
>obedience vs friendship
>bar is split up into segments
>each segment gives different "perks"
>starts in the middle and slowly resets if left in storage
>SLOW to change, but there's a difficulty setting for it
>being in a party/base alongside other Pals helps move their respective meter faster in that direction (peer pressure?)
>players are only expected to hit about 50% of either side, not max unless they go all in
>mutually exclusive, maybe?

Obedience:
>buffs base-related stats
>goes up by doing work
>raised faster by the harsher work speed options
>caps at about half if you're being too nice for too long
>work-related food options give a little obedience
>lv1 obedience Pals work mostly like default, but stay up a little later and work a little harder
>lv2 Pals stay up later and take fewer breaks and manage SAN better
>lv3 O Pals revel in their work and lose most of the downsides of the harder work settings and only takes naps at most, but sometimes needs HP items to continue working forever
>if a base is mostly high obedience Pals, the player might have to "acclimate" them in a less-intense base first

Friendship:
>buffs combat stats (+ mount/glider/etc. stats)
>goes up by being in your party
>raises faster in combat / being a mount / being out of their Sphere
>caps at about half if you haven't fought a named enemy in a while and don't interact with your Pals (petting, sleeping with, etc.)
>combat-related food options give a little friendship
>lv1 friendship Pals fight like default but gain basic stat buffs
>lv2 Pals gain more stat buffs and sometimes get a random extra effect (maybe tied to the Pal?) like it'll randomly negate a hit, or survive with 1 HP, or get a free crit
>lv3 Pals get about as close to "love" as the game can go, bigger stats, bigger effects, but sometimes demands being petted or slept with, or pet twice, or manually fed
>maybe having more than one lv3 in your party makes them fight sometimes?