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Anonymous /tg/95816829#95901685
6/19/2025, 12:57:45 AM
>>95901144
Possibly both. Its use might not be limited to a single campaign. But, coming up with it, I was thinking specifically of picrel, which is a campaign mode I've been wanting to design in order to facilitate remote/by post play as much as possible, since herding players in a campaign is going to be a big hurdle.
So, with an Overmap, the two main differences with the main game being that first you do not have limited Movement, you just risk (much) more the more you rush. Players secretly draw the movement path of their Expedition, reveal them all at once, then rolls based on how many hexes they moved through. Players with intersecting paths must play against each other.
The second is that any Expedition that goes below a certain size (thinking a 100 Silver) either goes back to your home base or disband. This is in part to avoid cheeky fuckers using the previous rule and declare that they zizag through the entire map with one model in order to bring down the entirety of the Deep on every player's head (you can still do that, somewhat, but you'll lose that 100 Silver automatically.).
So the idea with the Commercial Relations is that Expeditions can go to other player's Home Base or Outposts and trade with those, and the owning player may wish to allow or disallow this, but he'll have to commit an Expedition to stand guard or something.