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Anonymous /vr/11806965#11814724
6/21/2025, 1:25:25 PM
I dont know what happened recently if it was with an update of GZDoom (I am currently on the latest stable 4.14.2) or my Nvidia drivers (I have a 3080 Ti Founders with drivers 576.52) I have a bug running with OpenGL render if I am loading a wad (map megawad or gameplay .pk3 mod) that has a TITLEMAP that plays as intro the screen turns all black, I can hear the sounds of the TITLEMAP playing I can move the arrows cursors up and down and select with enter and hear the sounds of selecting menus but the screen remains full black
I have scoured the internet for a solution and apparently there are many others that had this bug even on Steam forums with commercially sold games that run with GZDoom (like Hedon for example)
one guy said that setting
>vid_defheight=
and
>vid_defwidth=
to his native desktop resolution fixed it for him but for me it fucking doesnt
on a post about a guy having this bug on the ZDoom forums Graf replied with
>"its not gonna be easy to find"
I tried literally everything messing with the Nvidia controls panel both 3D settings and scaling settings and the GZDoom config file with under that begins with
>vid_
the only solution I found that currently works is changing render method to Vulkan or OpenGL ES
I have no idea what OpenGl ES even means but its the only way it worked
without mentioning that HDR remains to this date fundamentally broken in GZDoom
I run my screen with HDR on as i have an HDR display but everytime I quit GZDoom the colors of my desktop and everything else look dead I have to open Windows 11 display setting and disable and re-enable HDR
Windows 11 auto-HDR doesnt fucking work with GZDoom its broken as fuck and if I enable HDR through the .ini file the colors look completely dead
fucking spaghetti coded mess of a port if it wasnt for compatibility with advanced features in recent megawads and gameplay mods and TCs I would have already eradicated this sack of shit port from my hard drive without a second through