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Anonymous /v/715351120#715357234
7/13/2025, 4:53:23 PM
>>715353649
I want a simulation, no Turn-based.
Not necessarily "mount&blade" level, we want to see the cool mechs.
But something where you still need to plan your moves several seconds ahead.
Ideally, you'd have full if lesser gameplay outside the mecha. Cities would be modeled so you visit them on foot, but also get to fight through the street in the mecha.

>Introduction arc
When you were kid you played with a very rich girl whose rock-ship visiter your village, setting you on foot to become a mecha pilot
She's the god-damn princess made to visit people fate-linked to her, there's a magic for that, and it's inevitable anyway

Timeskip
Fight in mecha, mook mode, to repeal invasion
Lose the mecha, get saved by the clumsy royal mecha pilot (she always kept track of you using that magic)
Fight in royal mecha, boosted-mode.

>Plot later
You get your own rockship
>free roaming overworld
You do mission to put money in your purse
Using that magic, you track & visit people fate-linked to you, each have their own quest
Turn out you are also linked to the BIG BAD (who is somehow linked to thousands)
The BIG BAD want to capture you because they seeks to regroup all of them
So you are cast away to avoid justifying this invasion (it fail)

>Plot ending
I've got ideas but who even read what I wrote? Essentially give an open hint about what fate-link mean peoples who had a personal impact on you
Also turn out the BIG BAD is a not-Dornkirk scientist who actually did many great things for his population, but then his own military aide thought to conquer all. The game end with him finally putting a stop to this with a magic boosted speech to every single person fate-linked to him

Now will someone please steal my idea and make AAA game out of it?