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7/20/2025, 2:01:04 PM
>>96133087
>>96135025
>>96135199
>>96135265
>>96135327
Thank you all for the advice and recommendations, I appreciate them.
>I've found games that don't have a 1:1 relation between what you can do and the "ai" player can do work best. having the opponent be entirely different means the game can be designed for it, rather than just a flowchart you follow to tell what your fake opponent is doing next
Can you give a few examples?
>It's impossible to make a purely analog AI anything but extremely simple anon.
That certainly seems true, however I was hoping that some genius game designer might have found a way, a workaround.
>>96135025
>>96135199
>>96135265
>>96135327
Thank you all for the advice and recommendations, I appreciate them.
>I've found games that don't have a 1:1 relation between what you can do and the "ai" player can do work best. having the opponent be entirely different means the game can be designed for it, rather than just a flowchart you follow to tell what your fake opponent is doing next
Can you give a few examples?
>It's impossible to make a purely analog AI anything but extremely simple anon.
That certainly seems true, however I was hoping that some genius game designer might have found a way, a workaround.
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