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Anonymous /vrpg/3810673#3810788
7/23/2025, 8:03:53 PM
>>3810769
he's... talking about character choices and the branching paths of story, not dungeon design.
with respect to dungeon design though, it's not surprising in the slightest; look at the style of modules published by JG when the principles of Jaquaysing dungeon design was established compared to the era of AD&D 2e modules that were published when around the time of the first Baldur's Gate game. a fully Jaquaysed dungeon that embraces the non-linearity works fine for something like Wizardry but not for the majority of CRPGs (or RPGs in general)