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7/18/2025, 5:05:36 AM
>>105943347
>Why do people doing benchmarks ALWAYS use DLSS when testing raytracing in games?
This isn't true. Some reviewers like TechPowerUp share RT @ native resolution benchmarks.
Higher levels of RT illumination, reflections, & shadow settings are resource-demanding.
NVIDIA introduced RT & DLSS as the RTX card's feature set for that reason.
>Why do people doing benchmarks ALWAYS use DLSS when testing raytracing in games?
This isn't true. Some reviewers like TechPowerUp share RT @ native resolution benchmarks.
Higher levels of RT illumination, reflections, & shadow settings are resource-demanding.
NVIDIA introduced RT & DLSS as the RTX card's feature set for that reason.
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