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Anonymous /vr/11801687#11822018
6/24/2025, 7:28:59 PM
>>11821962
>Why is it nothing?
because the claim was that the speedrunning community is a 21st century phenomenon. Self reporting a clear time in an email to cyberscore or twin galaxies saying "trust me guys" means very little to anyone.
>And by the late 90s there were video files being shared.
Excluding the obvious quake ones, the only ones I know of is mario kart 64 vhs runs, which makes sense for a racing game. Lap time in a racing game isnt "speed running". Metroid prime also had videos i nearly 2000s. Like quake, the metroid series was always a time based game where completion time was the only metric to measure, rather than score. Completion time affected the ending in all metroid titles so speedruns were the core gemeplay element. Driving games, ID games, prince of persia, metroid etc had speedrunning as a byproduct of their design, simply because there was no other way to score them.

This guy has a good summary of how the speedrunnign community emerged in the early 2000s:
>modern speedrunning, as an organized institutional thing which encompasses more than a separate community for 1 game or series, eventually grew out of a collaboration between metroid runners and the owner of sda at the time. radix, the owner of sda, became part of the metroid prime speedrunning community. there were a couple videos being shared around between friends (the oldest of which, and the first 'real' metroid prime speedrun, was CALfoolio's metroid prime any% in 1:46 gametime https://archive.org/details/MetroidPrime_146 ). Eventually Radix decides to do a 100% segmented run. His time comes out to 1:37, and he hosts it on his quake speedrunning site. You can watch it here https://archive.org/details/MetroidPrime_137 .The run gets a fair bit of press for the time, and Radix decides to open SDA to more games than just quake, since he was already hosting his own run on the site.