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Anonymous /v/716393697#716400451
7/25/2025, 2:40:43 PM
Zelda has always been primarily about the dungeons and puzzles for me. The piss-easy combat was only there to give your brain a break.
But now in the new ones all the puzzles are relegated to these shitty little shrines sprinkled everywhere, and in TOTK all the puzzles in the few dungeons the game actually does have can just be circumvented by flying over everything.
I don't give a shit about exploring a gigantic empty open world. I want a linear game with a linear story that builds up in difficulty in a satisfying way. Like they fucking used to be. Is that so much to ask?