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6/19/2025, 10:58:50 AM
>>713069417
>since the results of your decisions aren't tied to the abilities of the character but your dexterity as a player
Isn't that what should matter most in videogames? Also, dexterity is not the only factor. There are tons of games where you can prevail just by planning correctly and making the correct decisions in advance, like strategy games.
Maybe the conclusion to take here is that "role-playing" elements established through stat allocation and other spreadsheet mechanics trampling over gameplay and player ability are inherently anti-videogames? WRPGs, JRPGs, even ARPGs tend to be more on the interactive moviegame side than actual, engaging high-octane pure action games. If you invoke the role playing aspect, then what you people want are visual novels or experiences that are really close to that, like Disco Elysium. At least the games in those cases are structured specifically for it, instead of frustrating combat mechanics like in Dark Souls, The Witcher, Fallout or TES games.
And no, before you say I'm a ADHD zoomie filtered by turn-based mechanics or strategic planning in vidya, I'm 1380 ELO on AWBW standard and 1250 in fog.
>since the results of your decisions aren't tied to the abilities of the character but your dexterity as a player
Isn't that what should matter most in videogames? Also, dexterity is not the only factor. There are tons of games where you can prevail just by planning correctly and making the correct decisions in advance, like strategy games.
Maybe the conclusion to take here is that "role-playing" elements established through stat allocation and other spreadsheet mechanics trampling over gameplay and player ability are inherently anti-videogames? WRPGs, JRPGs, even ARPGs tend to be more on the interactive moviegame side than actual, engaging high-octane pure action games. If you invoke the role playing aspect, then what you people want are visual novels or experiences that are really close to that, like Disco Elysium. At least the games in those cases are structured specifically for it, instead of frustrating combat mechanics like in Dark Souls, The Witcher, Fallout or TES games.
And no, before you say I'm a ADHD zoomie filtered by turn-based mechanics or strategic planning in vidya, I'm 1380 ELO on AWBW standard and 1250 in fog.
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