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Found 2 results for "694b2b229bae71cff17fdb715e7af7a4" across all boards searching md5.

Anonymous /v/713904771#713915707
6/28/2025, 9:05:25 PM
>>713910316
>>713910136
>>It could make dev significantly more complicated for games that rely on third party services
Grow a pair. You're a programmer, your job is to solve problems. When a new graphics card came on the market, now programmers had to program shaders/rendering on that architecture as well.
Not only that, there's a concept in programming called interfaces, that I see can align nicely with this case. You make an interface for whatever third party service you want, and implement it twice: one for the actual middleware, and one for the custom/localhost one.
>>713914246
>networking isn't that difficult
It can be very tricky because the issue with networking isn't the data, but the timing. E.g. you need to coordinate across multiple machines across the world inside one simulated space.
But again, NOT MY PROBLEM. You figure it out programmer! Stop putting YOUR incompetency of programming upon my games!
Anonymous /b/936380885#936381219
6/28/2025, 9:05:25 PM
>>936380981
>>936380973
>>It could make dev significantly more complicated for games that rely on third party services
Grow a pair. You're a programmer, your job is to solve problems. When a new graphics card came on the market, now programmers had to program shaders/rendering on that architecture as well.
Not only that, there's a concept in programming called interfaces, that I see can align nicely with this case. You make an interface for whatever third party service you want, and implement it twice: one for the actual middleware, and one for the custom/localhost one.
>>936381151
>networking isn't that difficult
It can be very tricky because the issue with networking isn't the data, but the timing. E.g. you need to coordinate across multiple machines across the world inside one simulated space.
But again, NOT MY PROBLEM. You figure it out programmer! Stop putting YOUR incompetency of programming upon my games!