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7/9/2025, 9:15:14 PM
>>714992801
When companies get big enough no one is to blame for anything, and being hired by a big company is proof you're great. You just shift blame. Sociologist al-Gharbi explains this phenomenon.
When companies get big enough no one is to blame for anything, and being hired by a big company is proof you're great. You just shift blame. Sociologist al-Gharbi explains this phenomenon.
7/8/2025, 3:08:15 PM
>>714870358
>Modern development is a disaster because their strategies are to follow the current trend.
>Games that took too long to jump on the battle royale train are now having to redesign the game to fit around extraction looters.
>None of it is trying to exist on it's own, they're trying to fit into the current "category" and become competitive within that rather than in general.
Why are they like this? Counter Strike started as a Half-life Mod. Monster Hunter started as a somewhat forgettable PS2 game with a modest budget. You look at any mega-huge gaming series, and it often has quite modest origins.
Why not fund smaller budget games to see what is a hit then build from there? They keep trying to make mega-huge blockbusters from the get-go because their system can only allow them, even though creative fields require creativity and chance taking.
The people who make games also have little stakes in them, since they're just cogs in the machine. Al-Gharbi has made this point, and it explains one reason why games are so "woke".
>Modern development is a disaster because their strategies are to follow the current trend.
>Games that took too long to jump on the battle royale train are now having to redesign the game to fit around extraction looters.
>None of it is trying to exist on it's own, they're trying to fit into the current "category" and become competitive within that rather than in general.
Why are they like this? Counter Strike started as a Half-life Mod. Monster Hunter started as a somewhat forgettable PS2 game with a modest budget. You look at any mega-huge gaming series, and it often has quite modest origins.
Why not fund smaller budget games to see what is a hit then build from there? They keep trying to make mega-huge blockbusters from the get-go because their system can only allow them, even though creative fields require creativity and chance taking.
The people who make games also have little stakes in them, since they're just cogs in the machine. Al-Gharbi has made this point, and it explains one reason why games are so "woke".
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