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Anonymous /v/717165654#717185123
8/3/2025, 7:16:46 PM
>>717183302
Plenty of games have infinite prevention and combo scaling, capping off combos at damage thresholds would kill the idea of differing damage between characters in a tag game (even heavy scaling can do that; see MvC Infinite where the scaling is so aggressive that "high damage" characters barely do more than mixup characters who can get hits thrice as often).

>>717183639
That's Bursts which plenty of games have, and it's healthy to have them in the hands of the player instead of solely determined by the system since it lets you cut off combos before your opponent gets most of the damage out of them AND adds a layer to gameplay by introducing burst baits.