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7/16/2025, 12:04:14 PM
>>105924283
rly?
in my very limited attempts that was the more entertaining part for me
maybe youre doing things wrong
the problem might be your code:
as in- its not modular enough so every change is a chore
or it might be your approach:
try running the game in your head
try to visualize what experiences would evoke which emotions
then make it into a coherent mass. thats a good point to also start your storytelling
your gamaloop will define the laws of your universe
and storytelling will ground them in-universe
as in: you have dragons, magic, then your story should support that
but also: you have an insurgent game? then your story should explain why youre the underdog in this situation
then put it into prototype so that youre confronted with the technical side of the problem too, in practice
and, ofc, you experiment with the interface then
an adequate interface is paramount, and is often neglected, even in established studios
cf. dungeon keeper 1 vs dungeon keeper 2
minute changes in the way you interface with your creatures completely changed the gameplay
and while dk1 was a hit, dk2 was not bc the gameplay got flattened, simplified.
bc of the interface.
rly?
in my very limited attempts that was the more entertaining part for me
maybe youre doing things wrong
the problem might be your code:
as in- its not modular enough so every change is a chore
or it might be your approach:
try running the game in your head
try to visualize what experiences would evoke which emotions
then make it into a coherent mass. thats a good point to also start your storytelling
your gamaloop will define the laws of your universe
and storytelling will ground them in-universe
as in: you have dragons, magic, then your story should support that
but also: you have an insurgent game? then your story should explain why youre the underdog in this situation
then put it into prototype so that youre confronted with the technical side of the problem too, in practice
and, ofc, you experiment with the interface then
an adequate interface is paramount, and is often neglected, even in established studios
cf. dungeon keeper 1 vs dungeon keeper 2
minute changes in the way you interface with your creatures completely changed the gameplay
and while dk1 was a hit, dk2 was not bc the gameplay got flattened, simplified.
bc of the interface.
7/5/2025, 12:39:27 AM
7/2/2025, 3:42:06 PM
6/27/2025, 11:56:01 AM
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