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7/14/2025, 5:57:36 AM
>>96062495
What are peoples go to add-on systems to suport solo survivability outside of a party for games that usually assume a party?
I was thinking just being more leniant with alternate penalties. like instead of taking 8 damage, you take 2 and your back pack's strap is broken. That plus a limited amount of metacurrencies that allow you to reduce or increase the effect of something. reducing death to capture, or paralysis to slow. or increasing a regular hit to one that deals even more damage or causes a slow effect. giving you something like 2 of these to spend. recovering 1 between scenes and the other on full rest.
What are peoples go to add-on systems to suport solo survivability outside of a party for games that usually assume a party?
I was thinking just being more leniant with alternate penalties. like instead of taking 8 damage, you take 2 and your back pack's strap is broken. That plus a limited amount of metacurrencies that allow you to reduce or increase the effect of something. reducing death to capture, or paralysis to slow. or increasing a regular hit to one that deals even more damage or causes a slow effect. giving you something like 2 of these to spend. recovering 1 between scenes and the other on full rest.
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