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7/15/2025, 9:54:13 PM
>>531356547
>>531356120
Yeah, I know it's late and this game just needs to get done, but the scale of the main character is wrong. He's too tiny. The camera should be closer and possible at a more shallow angle. The width is like 60 tiles wide, too much info to take in and not enough to focus on. It's the #1 thing making it look cheap, and looking cheap means lack of sales.
Contrast it to Captain Toad Treasure Tracker (an obvious inspiration?). The UI in the upper left corner is about 2x as big. The width of a level is about 7 tiles wide and perhaps 15 down (upper left to bottom right). Or even contrast to Kirby and the Forgotten Land, in its more overhead parts ...
What I would do as a quick fix is put camera boxes and static camera positions on specific parts of the level so you have a lot of control over it. The player doesn't need to see the platform at the bottom of the screen when they're on the pillars - yet it's taking up 20% of the screen vertically. Have the camera force focus on those pillars with the ladders once they're on the first one.
>>531356120
Yeah, I know it's late and this game just needs to get done, but the scale of the main character is wrong. He's too tiny. The camera should be closer and possible at a more shallow angle. The width is like 60 tiles wide, too much info to take in and not enough to focus on. It's the #1 thing making it look cheap, and looking cheap means lack of sales.
Contrast it to Captain Toad Treasure Tracker (an obvious inspiration?). The UI in the upper left corner is about 2x as big. The width of a level is about 7 tiles wide and perhaps 15 down (upper left to bottom right). Or even contrast to Kirby and the Forgotten Land, in its more overhead parts ...
What I would do as a quick fix is put camera boxes and static camera positions on specific parts of the level so you have a lot of control over it. The player doesn't need to see the platform at the bottom of the screen when they're on the pillars - yet it's taking up 20% of the screen vertically. Have the camera force focus on those pillars with the ladders once they're on the first one.
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