Search Results
7/3/2025, 8:27:04 PM
>>529797280
Here's the deal, gacha games are psychologically handcrafted to make you pay in a multitude of ways.
Hard pity is made to make rolls have tangible worth. "You know you will get it in a hundred rolls" feels better than "you have 1% chance so you don't know if 100 would be enough".
Soft pity is there so you do not feel the game is rigged and it's more valuable for company for you to be "wow, I got it before the pity gave it to me" instead of "rigged, 99/100 fails, I got a pity cope, game a shit" even if it's like 5 rolls average less for them
Rocket start and midgame drought for you to be "I'm falling off"
Single player accessible to free player
Dupe bonanza, so a max constellation whale shits all over your pity
Layers and layers of rolls, weapons, brands and so on, so you have to roll to minmax
Daily login rewards and daily tasks that take 5 minutes to form a habit of opening it anytime
Daily free gifts from paid shop, so you open it every day and see what you muss out on every day
Score run games with achievable flat rewards and "percentile of all player" trophies so you compare directly with whales but without feeling too bad
The game being reasonably engaging, so you look back at 60 hours and feel like a singleplayer game would cost you it's price for as much enjoyment, so it's fiiiiine to dip
Don't feel bad about the FOMO sprouting. Acknowledge your FOMO has the company fertilizing and watering it as hard as they can, and look at it with an objective, dissecting eye.
Here's the deal, gacha games are psychologically handcrafted to make you pay in a multitude of ways.
Hard pity is made to make rolls have tangible worth. "You know you will get it in a hundred rolls" feels better than "you have 1% chance so you don't know if 100 would be enough".
Soft pity is there so you do not feel the game is rigged and it's more valuable for company for you to be "wow, I got it before the pity gave it to me" instead of "rigged, 99/100 fails, I got a pity cope, game a shit" even if it's like 5 rolls average less for them
Rocket start and midgame drought for you to be "I'm falling off"
Single player accessible to free player
Dupe bonanza, so a max constellation whale shits all over your pity
Layers and layers of rolls, weapons, brands and so on, so you have to roll to minmax
Daily login rewards and daily tasks that take 5 minutes to form a habit of opening it anytime
Daily free gifts from paid shop, so you open it every day and see what you muss out on every day
Score run games with achievable flat rewards and "percentile of all player" trophies so you compare directly with whales but without feeling too bad
The game being reasonably engaging, so you look back at 60 hours and feel like a singleplayer game would cost you it's price for as much enjoyment, so it's fiiiiine to dip
Don't feel bad about the FOMO sprouting. Acknowledge your FOMO has the company fertilizing and watering it as hard as they can, and look at it with an objective, dissecting eye.
Page 1