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8/2/2025, 7:58:05 PM
I installed Unreal and been messing around with it and wanted to make some low poly assets in Blender. However exporting it to Unreal has been an absolute nightmare. .fbx files for some reason smooth my model, making it look like complete shit, and don't carry my texture with it. I guess I can go manually reapply it from an image but still.
.glb has the texture, even seems to preserve the material (although it's an instance material linked to some gltf plugin) and doesn't smooth the model but for some reason it fucks up the scale completely.
What's your workflow when it comes to this? I just started learning Blender as well so I know almost nothing about modelling and UVs and all that. I just wanted to mess around a bit in-engine with the basic shitty stuff I can already make. I'm retarded so I'd appreciate some advice.
.glb has the texture, even seems to preserve the material (although it's an instance material linked to some gltf plugin) and doesn't smooth the model but for some reason it fucks up the scale completely.
What's your workflow when it comes to this? I just started learning Blender as well so I know almost nothing about modelling and UVs and all that. I just wanted to mess around a bit in-engine with the basic shitty stuff I can already make. I'm retarded so I'd appreciate some advice.
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