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7/18/2025, 11:34:59 PM
>>58011376
https://pokemonbbs.com/post/read.cgi?no=2333951&l=1-
>Why is it that Sun and Moon, which are officially set in the countryside, and Sword and Shield's Wild Area, which are open worlds, and Sun & Moon, don't have the same sense of adventure as Ruby and Sapphire?
>No matter how much time passes, it still can't compete with Ruby and Sapphire...
>The old grid-based Pokemon games are more fun.
>You use secret techniques (HMs) and open up a path to adventure. That's what Pokemon is all about.
>Sun and Moon are often praised for their freedom of story, but it's unfortunate that the paths are so narrow that they don't feel spacious.
>When it comes to a sense of adventure, Ruby, Sapphire and BW are the two best.
>2 The camera work at Sky Arrow Bridge and Hiun City honestly goes beyond the sense of adventure of the 3rd generation.
>Some of the scenery changes depending on the season.
>3 Both Sky Arrow Bridge and Hiun City are in the city, so they're the opposite of an adventure.
>4 A magnificent view is part of the sense of adventure. The jungle isn't the only place for adventure.
>People who say BW has a sense of adventure have made me lose sight of what an adventurous feeling is. Ruby and Sapphire and BW have completely different styles.
>If you want a sense of adventure, RS and DP are the two best. And when it comes to adventure, it's all about nature.
>Sun and Moon <- Too many Howling, Liek, and Kui accompany you, too much boat travel, so it's more like travel than adventure
>Sword and Shield <- The Wild Area is small
>SV <- It's just a school event, so it's probably something like that
https://pokemonbbs.com/post/read.cgi?no=2333951&l=1-
>Why is it that Sun and Moon, which are officially set in the countryside, and Sword and Shield's Wild Area, which are open worlds, and Sun & Moon, don't have the same sense of adventure as Ruby and Sapphire?
>No matter how much time passes, it still can't compete with Ruby and Sapphire...
>The old grid-based Pokemon games are more fun.
>You use secret techniques (HMs) and open up a path to adventure. That's what Pokemon is all about.
>Sun and Moon are often praised for their freedom of story, but it's unfortunate that the paths are so narrow that they don't feel spacious.
>When it comes to a sense of adventure, Ruby, Sapphire and BW are the two best.
>2 The camera work at Sky Arrow Bridge and Hiun City honestly goes beyond the sense of adventure of the 3rd generation.
>Some of the scenery changes depending on the season.
>3 Both Sky Arrow Bridge and Hiun City are in the city, so they're the opposite of an adventure.
>4 A magnificent view is part of the sense of adventure. The jungle isn't the only place for adventure.
>People who say BW has a sense of adventure have made me lose sight of what an adventurous feeling is. Ruby and Sapphire and BW have completely different styles.
>If you want a sense of adventure, RS and DP are the two best. And when it comes to adventure, it's all about nature.
>Sun and Moon <- Too many Howling, Liek, and Kui accompany you, too much boat travel, so it's more like travel than adventure
>Sword and Shield <- The Wild Area is small
>SV <- It's just a school event, so it's probably something like that
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