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6/26/2025, 6:35:08 PM
>>713703321
Mario 64 looked a bit uncoordinated and unpolished, but it had the advantage of communicating clearly to the player ever single surface that mario can interact with. Every triangle is important because it could potentially serve as another surface to jump on, or wall kick off of, or slide down, or give you just enough space to do a side flip or triple jump, and the list goes on.
I bring this up because the scope of Mario 64's graphics made that actually possible. We've added so much visual clutter that you need shit like >>713703830 pointed out in order to direct players to the actually important things onscreen.
Mario 64 looked a bit uncoordinated and unpolished, but it had the advantage of communicating clearly to the player ever single surface that mario can interact with. Every triangle is important because it could potentially serve as another surface to jump on, or wall kick off of, or slide down, or give you just enough space to do a side flip or triple jump, and the list goes on.
I bring this up because the scope of Mario 64's graphics made that actually possible. We've added so much visual clutter that you need shit like >>713703830 pointed out in order to direct players to the actually important things onscreen.
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