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7/4/2025, 4:23:03 PM
>>714439724
>>714440285
>>714443661
>>714440698
>>714487596
I actually think another thing people should consider about the DP->SFA switcharoo is that it was also a matter of wanting to avoid market overlap: Miyamoto and Takaya Imamura were already wanting to make a Star Fox themed action adventure game with the title "Star Fox Adventures" over in Kyoto, the project just didn't really go anywhere because it was late in the N64's lifespan and most of EAD's staff at the time were being pulled away to work on more important projects for GCN like Mario and Zelda. That's when Miyamoto noticed that Rare happened to be making their own action adventure with a Star Fox-esque character and from there he gave them the offer to essentially combine the two projects as a way to free up Nintendo staff to work on other games and also give Dinosaur Planet a higher profile utilizing a (then) popular Nintendo IP and also making it a GCN launch title (though it got delayed basically for an entire year). Both the interview with Imamura as seen in pic related and even old Rare Q&As describe as such.
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
>It just so happened that even as Rare were in development on the original version of Dinosaur Planet, NCL were getting down to work on a Star Fox game in much the same vein. The similarities between the projects offered too great an opportunity to pass by, so the properties were merged and the project moved from N64 to GameCube to allow for the extra development time. Advantages? No conflict between two similar titles on the market; developers freed up for other projects; the promise of a first-rate franchise title within the first few months of the GameCube's launch. We're sorry if you were really looking forward to the N64 version, but at the end of the day these changes will result in a better game.
>>714440285
>>714443661
>>714440698
>>714487596
I actually think another thing people should consider about the DP->SFA switcharoo is that it was also a matter of wanting to avoid market overlap: Miyamoto and Takaya Imamura were already wanting to make a Star Fox themed action adventure game with the title "Star Fox Adventures" over in Kyoto, the project just didn't really go anywhere because it was late in the N64's lifespan and most of EAD's staff at the time were being pulled away to work on more important projects for GCN like Mario and Zelda. That's when Miyamoto noticed that Rare happened to be making their own action adventure with a Star Fox-esque character and from there he gave them the offer to essentially combine the two projects as a way to free up Nintendo staff to work on other games and also give Dinosaur Planet a higher profile utilizing a (then) popular Nintendo IP and also making it a GCN launch title (though it got delayed basically for an entire year). Both the interview with Imamura as seen in pic related and even old Rare Q&As describe as such.
https://www.nintendoworldreport.com/news/5981/rare-explains-star-fox-adventures
>It just so happened that even as Rare were in development on the original version of Dinosaur Planet, NCL were getting down to work on a Star Fox game in much the same vein. The similarities between the projects offered too great an opportunity to pass by, so the properties were merged and the project moved from N64 to GameCube to allow for the extra development time. Advantages? No conflict between two similar titles on the market; developers freed up for other projects; the promise of a first-rate franchise title within the first few months of the GameCube's launch. We're sorry if you were really looking forward to the N64 version, but at the end of the day these changes will result in a better game.
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