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Anonymous /vg/531533771#531534823
7/17/2025, 4:18:21 AM
today I spent a few hours trying to figure out how Deltarune actually handles scaling everything up x2 except the Battle UI and how that could be applied in GODOT.
walked away with a headache and still no real solution besides some small gimmicky ones because I ultimately don't know how they actually do it in Deltarune.
It can't simply be that the scale for sprites is set to x2, then collision and other stuff would be off, so it has to be the object itself, but then with UI this would be really screwed up unless the UI objects are actually scaled up x2 as well and they just design around that.
I have a headache.