Search Results
8/6/2025, 4:17:41 AM
>Generating stories is our goal here at Ludeon. 'Concepts are just tools; authorship is left to the designer' is our motto. RimWorld is an experiment, nothing more.
>We began to recognize in our players a strange obsession. After all, they are emotionally inexperienced, with only a few years remaining in which to store up the experiences which you and I take for granted.
>If we gift them the past, we create a cushion or pillow for their emotions, and consequently we can control them better.
Memories. He's talking about memories.
>We began to recognize in our players a strange obsession. After all, they are emotionally inexperienced, with only a few years remaining in which to store up the experiences which you and I take for granted.
>If we gift them the past, we create a cushion or pillow for their emotions, and consequently we can control them better.
Memories. He's talking about memories.
Page 1