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6/17/2025, 8:32:30 PM
>Turns out it can be denied easily. And that is not surprising because there's not one obvious way to rank the versions: depending on how you think about it, you could just as well treat vanilla as the premier raidlogging expansion second only to Wrath, with bad endgame content even dad guilds can faceroll (and then further argue about whether that is in fact a bad thing), and good leveling experience but one that is obsoleted by the two expansions because they let you do it with better class mechanics, added content, and better client. Or you could look at amount of irreversible bad designs, conclude that every expansion has strictly added irreversible bad designs (on top of e.g. Forsaken joining the Horde, night elves joining the Alliance, and the game being a fundamentally about vertical progression in max level content) and then conclude vanilla undoubtedly has the best "potential" because it hasn't yet been "ruined" by features x,y,z introduced in later expansions.
>In some ways I could even be tempted to rate expansions listed in S/A tier below those in C/D tier: if I had to play the version "seriously" then you can't play blizzlike vanilla through Wrath seriously because endgame tuning is a joke (based on private server experience, even Ragnaros with legs needs +30% sort of buffs to feel like a respectable boss) so while I hate most parts of the neo-WoW, I'd have to say "fuck it" and raidlog WoD or whatever (I didn't actually play it, but I hear Blackrock Foundry in particular was actually pretty good as a raid). On the other hand, if private (or otherwise modified) servers count then TBC and Wrath suddenly raise by several notches (although unevenly: even extreme custom tuning can't really make WotLK Naxx or TOGC interesting, while buffed Ulduar suddenly makes several fights far more execution-heavy than they used to be while in buffed ICC you just do the fights as you'd always do except you need more throughput).
>In some ways I could even be tempted to rate expansions listed in S/A tier below those in C/D tier: if I had to play the version "seriously" then you can't play blizzlike vanilla through Wrath seriously because endgame tuning is a joke (based on private server experience, even Ragnaros with legs needs +30% sort of buffs to feel like a respectable boss) so while I hate most parts of the neo-WoW, I'd have to say "fuck it" and raidlog WoD or whatever (I didn't actually play it, but I hear Blackrock Foundry in particular was actually pretty good as a raid). On the other hand, if private (or otherwise modified) servers count then TBC and Wrath suddenly raise by several notches (although unevenly: even extreme custom tuning can't really make WotLK Naxx or TOGC interesting, while buffed Ulduar suddenly makes several fights far more execution-heavy than they used to be while in buffed ICC you just do the fights as you'd always do except you need more throughput).
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