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Anonymous /vg/530053875#530109315
7/6/2025, 2:52:12 AM
>>530081248
Full charge is a trap even against Tricera & Co. I mean I guess you can use it if they actually stay in it the entire time, but if they move, it's better to spam the uncharged version. Always spam the uncharged version. If you can lock-on to someone, spam the uncharged version. It is your best friend. Even if it doesn't hit, it'll keep them spending energy for 0 effort from you. It recharges fast enough that should you want to drop the big version, you probably already have enough charges ready. One uncharged shot is also enough to kill a Narukami clone. Uncharged orbital is love and life. Pop radar for just enough to close in so you can spam stuff without it, then turn it back off to get a shorter cooldown. Also pop radar to give your team vision at round start and when a target is low.

Lock-on break you should just toggle on/off quickly to break the locks temporarily and confuse the enemies. They almost always give up the chase, and if they don't the distruptor isn't going to help you much.

The best feature is the ranged interaction from 1. Turn on lock-on break and cap a point. Jump up so enemies don't break the wire by walking. Maybe dodge around a bit. They won't shoot some guy just hovering about when there's action right on the point. I get like 6 caps every time because no-one targets me. On points it's actually good to use the charged orbital to deny it. The IFF flip is of questionable value, but admittedly I haven't used it that much.

Serenith is an absolute menace.