Search Results

Found 2 results for "6dc3b1b3a0434ed2e359f820bbf08c52" across all boards searching md5.

Anonymous /v/714901290#714937824
7/9/2025, 5:42:21 AM
Now, here’s the extra part of the story.
After reviewing my old posts on Twitter, on September 17, 2010, at TGS, I think I was sitting alone in the food court when an old acquaintance—who had since been promoted to an executive position at Tecmo—approached me.

We caught up for a bit, and then he said, "Hey, our boss is over there. Want to go say hi?" I turned to look and saw Itagaki-san sitting alone at a table.

Honestly, I hesitated. I thought, "That’s the guy who’s been talking about me online..." But at the same time, refusing would have been rude, so I decided to go and introduce myself.

Since I'm extremely shy, I don’t like talking to strangers, but given our 'history,' I felt I should at least say hello.

I walked up and said, "Nice to meet you. I’m Hideki Kamiya from PlatinumGames." (Though I don’t remember exactly how I phrased it.)

Itagaki-san looked at me and seemed momentarily surprised—though since he was wearing sunglasses, I couldn’t say for sure. But probably. Then he said, "Oh, sure! Have a seat," and welcomed me.

Itagaki-san remained calm throughout our conversation. When I sat down, the first thing he said was, "Kamiya-kun, why did you say that?" It was clear that this was the main thing on his mind (which makes sense).

Since I also wanted to clear up any misunderstandings, I briefly explained how everything started. After that, I honestly don’t remember what else we talked about, but I assume we discussed the game industry and made some small talk. The atmosphere remained pleasant the whole time.

Then, Kojima-san happened to walk by. He greeted us and said, "Let’s take a picture together!" This is just my speculation, but maybe Kojima-san was also enjoying the gossip about me and Itagaki-san.
Anonymous /v/714493195#714538505
7/5/2025, 2:45:21 AM
>>714535445
It's more like people have fromsoft fatigue because they've proven time and time again they don't actually care about improving their games and instead constantly add retarded shit instead of fixing the most basic of basic issues like how DOGSHIT the control scheme is.
People are turning more and more to "soulslikes". Look at how many people have praised Lies of P despite how fucking dogshit and boring it is. Nioh is worth the praise but it still reinforces the point that people aren't really sick of these type of games.

Souls succeeded because it's basically an evolution of the 3D action-adventure genre. People don't want pure action, that's boring, they need more stuff to keep them attached like co-op and a more straight forward form of progression like loot and damage ups. Multiple paths to progress through in any order they want, having different "builds", it all adds up to an experience that is more than just the combat even in their latest games which takes the combat to the extreme (in a bad way). That's why the genre succeeds, they simply offer more to players. In order for an action game to be successful, it either needs to borrow these elements or have an EXTREMELY appealing style/story which is why God Of War was the "king" of the action genre before souls succeeded it, which is why DMC is seen as the poster boy for "hardcore action", which is why so many posers latch onto MGR.

To put it simply, soulslikes provide a lot "more" for players to like than pure action games. This is why team ninja cares more about making souls-adjacent games than making ninja gaiden by themselves