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8/7/2025, 5:40:01 PM
>>534313528
>>534312072
>>534311497
>>534311970
>>534310738
The other games are just better at playing the long game.
You can see how they set up roadmaps for the years ahead.
Characters reference future areas or future characters far ahead of time.
Storylines play out over multiple versions instead of all at once.
Kuro, on the other hand, can write amazing stories, but they only last for 1 version.
Characters stop being relevant quickly.
Little to no foreshadowing and gradual setup. Even the glimpses of Phrolova we see before 2.5 have hardly any connection to her most recent story. We mostly just know that she exists and she's acting against us.
The lore and background text provides context only for things you're experiencing right now, and leave no implications for the future, or the story fails to act on those implications.
It's clear they are still suffering from the CBT rewrites and yet they don't give themselves breathing room by constantly shifting patch durations shorter and longer.
They're constantly building the bridge under their feet, and they don't know where they're heading.
>>534312072
>>534311497
>>534311970
>>534310738
The other games are just better at playing the long game.
You can see how they set up roadmaps for the years ahead.
Characters reference future areas or future characters far ahead of time.
Storylines play out over multiple versions instead of all at once.
Kuro, on the other hand, can write amazing stories, but they only last for 1 version.
Characters stop being relevant quickly.
Little to no foreshadowing and gradual setup. Even the glimpses of Phrolova we see before 2.5 have hardly any connection to her most recent story. We mostly just know that she exists and she's acting against us.
The lore and background text provides context only for things you're experiencing right now, and leave no implications for the future, or the story fails to act on those implications.
It's clear they are still suffering from the CBT rewrites and yet they don't give themselves breathing room by constantly shifting patch durations shorter and longer.
They're constantly building the bridge under their feet, and they don't know where they're heading.
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