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6/23/2025, 7:06:03 AM
Been busy again so not much time for more runs. This was a silly one, 2-1 with UG that had seven towns in all five colors but zero off color spells, only minstrel's activated ability. I was taking duals constantly and somehow never saw a playable bomb to splash. Most games ended with me curving out with ramp into some big dumb body and then swinging until someone was dead. One loss was to a dude who sadly had the removal to counter it. Gardener was crucial in the game plan, would've gladly ran more. Wish I had more fat chocobos instead of shit like ice flan. Reach the horizon is a shit card but I figured it was worth the slot given all the land synergy, the only card I would've considered instead was damper, which I did side in. Bard's bow also pulled its weight here, 3 mana 3/3 reach is nothing exciting but it trades with or just walls every common and uncommon flier that isn't card collection, as well as giving some admittedly poor mana sink options.
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