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Anonymous /v/714961029#714990874
7/9/2025, 8:46:23 PM
>Rise
Absurdly easy and somehow in a series with 0 standards for writing manages to be poorly written, featuring actual children casually beating monsters EN MASSE when they're simiutaniously trying to present them as a threat and psychic twin possession monsters because fuck me I guess monsters can't just be monsters
Mechanically the worst game in over a decade with monsters who have absolutely pathetic hp even in the DLC, free stuns, sleeps, poisons, explosives AND paralyze (with such high values you can get each of these off 2 times minumum per hunt) just laying around for free
You can not only move while healing, but do so on a mount faster than most monsters which you can mount after using your get out of jail free tool you just get over time (v Generations where the meter at least gave the illusion of meaningful limitations)
Even in the DLC, most monsters are lucky to last 10 minutes even if everyone literally just runs at it and spams mindlessly because of how damaging skills are, how easy it is to disable or burst damage monsters with endemic life and how easily you can dodge and then immediately go back to offense
Also ruined HH
Likea 4/10

>World
Setpiece, cutscene, setpiece, cutscene, cutscene. When do I get to play: The game.
Far better balanced than Rise was (but then, what isn't?) with an interesting idea for a story, ruined by making you mostly interact with your (completely pointless, doing a job guild employees already fucking do) 'handler
8/10

Wilds:
See Rise, make the issues even worse. The pets are more op, the enemies are more pathetic, the tools are too generous, too useful
3/10