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7/2/2025, 2:10:48 AM
>b-but you must've gone out of your way to pushed against that rock on purpose!
... Not quite!
It's an extremely narrow alleyway in the first scene. There's every reason to run into a rock, it'd be the same as bumping into a wall. And even near-proximity is detected as pushing the rock. Not to mention, mobs inhabit such a space including but not limited to parasitic mobs drawing the player's attention.
This doesn't do justice to the Oracle approach. First, level design. In 3, I definitely don't have a reason to go there and the rock is irrefutably out of the way. By the way, I don't think personally that changing the LA/DX level design merely to fix the pop-up box would be a good approach. The cramped spaces and mobs give a certain identity to the forest area.
Now, to the second point. This is minutiae, however, needs to be pointed out to show what the Oracle game does. See 4 and 5? I merely grazed the rock in both cases. It's the same amount of pressure applied.
Yet, 4 shows a pop-up dialog. 5 didn't. It waits to recognize that you are truly pushing and not merely grazing the rock. Truly marvelous work.
... Not quite!
It's an extremely narrow alleyway in the first scene. There's every reason to run into a rock, it'd be the same as bumping into a wall. And even near-proximity is detected as pushing the rock. Not to mention, mobs inhabit such a space including but not limited to parasitic mobs drawing the player's attention.
This doesn't do justice to the Oracle approach. First, level design. In 3, I definitely don't have a reason to go there and the rock is irrefutably out of the way. By the way, I don't think personally that changing the LA/DX level design merely to fix the pop-up box would be a good approach. The cramped spaces and mobs give a certain identity to the forest area.
Now, to the second point. This is minutiae, however, needs to be pointed out to show what the Oracle game does. See 4 and 5? I merely grazed the rock in both cases. It's the same amount of pressure applied.
Yet, 4 shows a pop-up dialog. 5 didn't. It waits to recognize that you are truly pushing and not merely grazing the rock. Truly marvelous work.
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