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6/24/2025, 6:24:33 PM
>>528654862
guardian doesn't belong in tier lists.
he's pure diarrhea.
he's literal dead weight that adds health to enemies and nothing more.
>reflect damage relic, but bosses always do attacks that push you out of range. also extremely low damage.
>increased skill duration relic is for fodder enemies that have never been a problem anyway
>whirliwind when charged halberd attacks relic is meme tier, and still only for fodder enemies
>restore HP while ulting relic wastes ult charge and people just chug a flask anyway
>gain ult charge while blocking relic allows you to recharge ult to save repeat triple bar downed people, so that they can die again
>guard counter boost based on HP relic actually gives good damage, but you have to be passive to use it, also the enemy INPUT READS the guard counter, knows you're not guarding anymore and prolongs his combo or does a sudden attack
>keep aggro while guarding relic halfway works, so your teammates relax enough that when the boss turns aggro on them they insta-die because they weren't ready to dodge
also
>biggest hitbox in the game, attacks hit you from above or behind the shield
>worst roll in the game. "you don't roll, you block", even with easy elemental attacks which means that even easy dodges are turned into chip damage
>worst damage in the game, B strength and C dexterity
>his personal moveset with halberds is slow and uninteresting
>heavy guard counters get input read by bosses as "attack now for sure damage"
literally the only character that needs to be carried by design. you either have good teammates or you're screwed.
he might work when in voice chat with your god tier friends who can actually dish out the dps needed to compensate your presence.
guardian doesn't belong in tier lists.
he's pure diarrhea.
he's literal dead weight that adds health to enemies and nothing more.
>reflect damage relic, but bosses always do attacks that push you out of range. also extremely low damage.
>increased skill duration relic is for fodder enemies that have never been a problem anyway
>whirliwind when charged halberd attacks relic is meme tier, and still only for fodder enemies
>restore HP while ulting relic wastes ult charge and people just chug a flask anyway
>gain ult charge while blocking relic allows you to recharge ult to save repeat triple bar downed people, so that they can die again
>guard counter boost based on HP relic actually gives good damage, but you have to be passive to use it, also the enemy INPUT READS the guard counter, knows you're not guarding anymore and prolongs his combo or does a sudden attack
>keep aggro while guarding relic halfway works, so your teammates relax enough that when the boss turns aggro on them they insta-die because they weren't ready to dodge
also
>biggest hitbox in the game, attacks hit you from above or behind the shield
>worst roll in the game. "you don't roll, you block", even with easy elemental attacks which means that even easy dodges are turned into chip damage
>worst damage in the game, B strength and C dexterity
>his personal moveset with halberds is slow and uninteresting
>heavy guard counters get input read by bosses as "attack now for sure damage"
literally the only character that needs to be carried by design. you either have good teammates or you're screwed.
he might work when in voice chat with your god tier friends who can actually dish out the dps needed to compensate your presence.
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