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Anonymous /tg/96080098#96114285
7/17/2025, 8:35:23 PM
>>96080098
>Vampire Gangland
It is this. New player characters are children of their sires, who are established members of the Camarilla. They are pawns on the chessboard.
That being said, there are lots of different ways to set up your campaign. If you don't want a Camarilla campaign, then do a Sabbat game.
>Surprise. The Sabbat is even worse
Sabbat players are expendables in a greater war
>Completely anarchist Anarchs
Okay, you're Anarch vampires. You still live in a place where older, wiser, vampires live and are subject to their games.
>We live outside of the city
Okay, go watch "Near Dark" and see how that goes for your players. Now throw werewolves into the mix who hate vampires and live in the countryside
>Bro, I just wanna vamp alone, bro
You now live in the Alaskan wilderness. It is -30F outside. You freeze solid.
The structure and hierarchy of Vampire society exists to keep the players under control as they play evil monsters in a modern world full of sheeple. Use it. It is a fine constraint and will make your games better. Let the players run amok, especially that first session, and then let session 2 be about getting hauled before the Prince to explain themselves and learn consequences.