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Anonymous /v/712729863#712772194
6/16/2025, 2:30:42 AM
>>712771379
I think there's some amount of disconnect from having everything already having happened but I feel like that isn't the disconnect I feel the strongest when I play BotW. To me it feels like they're too flanderized and showoff, where the brief interactions we see with them aren't meaningful -- they lack subtext other than "remember how we told you there were champions? THESE are THOSE"

In Ocarina the main theme of the game is "Time" and how growing up changes things. There are 4 girls you used to know that for plot reasons can't be with Link by the end, except Malon, and the rest of the Sages are all people who Link met as a kid, who now have similar "grown-up" responsibilities and you re-experience those bonds in a "favor returned" sort of way. The amount of actual dialog for the champions is probably longer than any of the Sages in OoT except Saria, but it doesn't feel like it.

Because in BotW they just establish in a complete cookie-cutter fashion that "Darunia was Link's BRO, and then he died a champion!"

The closest we get to something like OoT is the Mipha scene where there's the Zelda trope of the Zora girl being Link's Betrothed but it can't be. But somehow that too felt very superficial compared to how Ruto is this brat Link met as a kid in OoT, saving her from her usual shenanigans, and making a promise, and then dutifully helping her save the Zora as an adult.

Wind Waker doesn't even have the 2 time-points to compare between and it still does a better job with the "Sage" characters, through the connection between Hyrule and the Great Sea. Medli and Makar feel misplaced, like their life belongs to some different purpose. That ties in with the thesis the game reveals at the end where the King and Ganon are also fooling Link and Tetra into believing they fit into something from a bygone era instead of living as they are.

The topic of WW is that "times change", so what happens in its narrative is on target with that message