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Anonymous /h/8522624#8551738
4/11/2025, 7:38:03 PM
>>8551717

Sounds counterproductive to what they're doing. Their reluctance to experiment is because they worry it might not sell because there's a certain expectation of flavor for BISHOP titles, and the level of quality that is expected would require the current speed that they have in order to balance requirements/customer demands and the actual creators involved.

And even then we see them try to slip in little bits of experimentation even with major titles, playing around with character archetypes, certain scenarios. Kazoku was probably one of the biggest ones, and it is my personal favorite, but as was said before it didn't really sell as well.

So ultimately, they're definitely trying to experiment, to mixed success, but increasing the number of games released isn't likely to confer any advantages on that front in my opinion when experimenting piecemeal with their existing games and analyzing the feedback from each would be a safer way to do it.