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6/25/2025, 11:25:38 AM
>>528719795
pic related
basically, I have 2 different joints for dragging items, one is for standard/weak grip, one for the strength aug. The str one works well, while the weak one is janky. It's to make the aug more useful but I think it will only be obvious that's an actual mechanic once I have the two other marie "archetypes" selectable at the start of the game.
also the android's collider was fucked for months and I only realized what's wrong with it and fixed it for the EA release
also thanks!
>>528732781
>review count for that price is a major success
thank you, very kind words. We didn't get any of steam's standard visibility bells and whistles (outside discovery queue), as EA games don't get that, so I'm interested to see if it has any additional effect once we go 1.0
And I don't consider myself of any generation, we're all agdg and we're all gonna make it.
>>528705224
in my case it's more that I'm much more busy and the around-release and post-release fixes and changes aren't exciting PROGRESS to show off. I did wonder in the past why devs that made it don't post much anymore and vowed not to be like that, but I am more understanding why they do that.
pic related
basically, I have 2 different joints for dragging items, one is for standard/weak grip, one for the strength aug. The str one works well, while the weak one is janky. It's to make the aug more useful but I think it will only be obvious that's an actual mechanic once I have the two other marie "archetypes" selectable at the start of the game.
also the android's collider was fucked for months and I only realized what's wrong with it and fixed it for the EA release
also thanks!
>>528732781
>review count for that price is a major success
thank you, very kind words. We didn't get any of steam's standard visibility bells and whistles (outside discovery queue), as EA games don't get that, so I'm interested to see if it has any additional effect once we go 1.0
And I don't consider myself of any generation, we're all agdg and we're all gonna make it.
>>528705224
in my case it's more that I'm much more busy and the around-release and post-release fixes and changes aren't exciting PROGRESS to show off. I did wonder in the past why devs that made it don't post much anymore and vowed not to be like that, but I am more understanding why they do that.
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