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Anonymous /vm/1834134#1846968
7/10/2025, 7:28:14 AM
>>1846967
That said, >>1846134 is most certainly correct in their assessments.
While blitzing through the Manor was pretty neat as a Priest, the queues for it were glacial. Even at 4/5 team-members strong, we were mulling around for what felt like ages waiting for a single tank to show up; be it through standard LFG recruitment, or the Instant Matchmaking system.
As such, I've decided to raise my own Lancer on the side, to hopefully cover both essential roles as needs be.

Quite keen on seeing how Lancer's older self stacks-up against its v100 version, which I'm more familiar with. Should be fun either way.
Although that does call into question whether or not it'd be best to prioritize leveling healers/DPS sooner rather than later, before the wave of new arrivals fades out and leveling Dungeons become next to impossible to find players. Hmm.

>>1846953
Depends on which version you're talking about.
Priest is the more-traditional healer between it and Mystic, with strong healing spells but slower mobility and longer animations to compensate. It's sort-of seen as the "PvE" healer on Classic, whereas Mystic is more suited for PvP, at least to my (admittedly limited) knowledge.
On v100 servers (Starscape/Agaia/Arborea), Priest deals less damage and has less mobility compared to Mystic, but has more readily-available access to party-wide damage reduction and shielding to compensate. Healer damage isn't really a consideration on v32 servers (Classic), however.